void Awake()
 {
     if (ins != null && ins != this)
     {
         Destroy(this.gameObject);
     }
     ins = this;
     DontDestroyOnLoad(this.gameObject);
     SetResizeCameraAgain();
 }
Example #2
0
    public static bool IsOutOfCamera(MyCameraController _camera, Vector3 _point, Vector2 _size)
    {
        Vector3 _posCam  = _camera.transform.position;
        Vector2 _sizeCam = _camera.sizeOfCamera;

        if (_point.x + _size.x / 2 < _posCam.x - _sizeCam.x / 2 ||
            _point.x - _size.x / 2 > _posCam.x + _sizeCam.x / 2 ||
            _point.y + _size.y / 2 < _posCam.y - _sizeCam.y / 2 ||
            _point.y - _size.y / 2 > _posCam.y + _sizeCam.y / 2)
        {
            return(true);
        }
        return(false);
    }
Example #3
0
 /// <summary>
 /// 构造可渲染对象
 /// </summary>
 /// <param name="context"></param>
 /// <param name="factory"></param>
 public RayCastedGlobe(ApplicationWindow window) : base(window)
 {
     _camera = new MyCameraController();
     Shape   = Ellipsoid.ScaledWgs84;
 }
Example #4
0
    public void UpdatePosAgain(float _currentVelocity)
    {
        Vector3            _pos    = Vector3.zero;
        MyCameraController _camera = AnimalRacing_GamePlay_Manager.instance.mainCamera;
        AnimalRacing_RaceTrack_Col_Controller _firstCol = null;
        AnimalRacing_RaceTrack_Col_Controller _lastCol  = null;

        if (canMoveReverseCamera)
        {
            for (int i = 0; i < listColGlass.Count; i++)
            {
                if (listColGlass[i].percentReverseVeclocity > 0f)
                {
                    _pos    = listColGlass[i].transform.position;
                    _pos.x += listColGlass[i].percentReverseVeclocity * _currentVelocity / 100f;
                    listColGlass[i].transform.position = _pos;
                }
            }

            for (int i = 0; i < listColTree00.Count; i++)
            {
                if (listColTree00[i].percentReverseVeclocity > 0f)
                {
                    _pos    = listColTree00[i].transform.position;
                    _pos.x += listColTree00[i].percentReverseVeclocity * _currentVelocity / 100f;
                    listColTree00[i].transform.position = _pos;
                }
            }

            for (int i = 0; i < listColTree01.Count; i++)
            {
                if (listColTree01[i].percentReverseVeclocity > 0f)
                {
                    _pos    = listColTree01[i].transform.position;
                    _pos.x += listColTree01[i].percentReverseVeclocity * _currentVelocity / 100f;
                    listColTree01[i].transform.position = _pos;
                }
            }
        }

        _firstCol = GetFirstCol(listColGlass);
        _pos      = _firstCol.transform.position;
        if (_pos.x + _firstCol.mySize.x / 2 <= _camera.transform.position.x - _camera.sizeOfCamera.x / 2f)
        {
            _lastCol = GetLastCol(listColGlass);
            _pos.x   = _lastCol.transform.position.x + _lastCol.mySize.x;
            _firstCol.transform.position = _pos;
        }

        _firstCol = GetFirstCol(listColTree00);
        _pos      = _firstCol.transform.position;
        if (_pos.x + _firstCol.mySize.x / 2 <= _camera.transform.position.x - _camera.sizeOfCamera.x / 2f)
        {
            _lastCol = GetLastCol(listColTree00);
            _pos.x   = _lastCol.transform.position.x + _lastCol.mySize.x;
            _firstCol.transform.position = _pos;
        }

        _firstCol = GetFirstCol(listColTree01);
        _pos      = _firstCol.transform.position;
        if (_pos.x + _firstCol.mySize.x / 2 <= _camera.transform.position.x - _camera.sizeOfCamera.x / 2f)
        {
            _lastCol = GetLastCol(listColTree01);
            _pos.x   = _lastCol.transform.position.x + _lastCol.mySize.x;
            _firstCol.transform.position = _pos;
        }
    }
Example #5
0
    void Start()
    {
        MyCameraController.instance = this;

        myTransform = transform;
    }