public override void Deserialize(byte[] data) { MyByteBuffer bf = new MyByteBuffer(data.Length, false); bf.put(data); framID = bf.readInt64(); actorServerID = bf.readInt32(); dir = new Int3(bf.readInt32(), bf.readInt32(), bf.readInt32()); speed = bf.readInt32(); }
private void onReceive(byte[] bytes, int len) { try { if (len > 0 && bytes != null) { if (len > mByteBuffer.canUse()) { MyByteBuffer byteBuffer = new MyByteBuffer(mByteBuffer.maxSize() * 2 + len, false); byteBuffer.copyFrom(mByteBuffer); mByteBuffer = byteBuffer; } mByteBuffer.put(bytes, len); do { if (mByteBuffer.remaining() < 4) { break; } int tmp = mByteBuffer.readInt32(); int bufLen = (tmp & 0x7FFFFF); if (bufLen > mByteBuffer.maxSize() || bufLen <= 0) { Debug.LogError("数据长度超过限制: " + bufLen); break; } if (mByteBuffer.remaining() < bufLen) { mByteBuffer.resetHead(4); //Log(EventId.Net_Error, "remaining 长度不够:" + bufLen); break; } int msgID = mByteBuffer.readInt32(); // byte[] content = null; if (bufLen - 4 > 0) { content = new byte[bufLen - 4]; mByteBuffer.readBytes(content); } lock (lockObj) { msgQueue.Enqueue(new MessageData { msgID = msgID, data = content }); } // Logger.err("收到服务器数据:" + BitConverter.ToInt32(content, 0)); //////////MessageUtils.sendToGameLogic(msgId, content); }while (true); } } catch (Exception ex) { Logger.err(ex.ToString()); } }
public virtual void Deserialize(byte[] data) { MyByteBuffer bf = new MyByteBuffer(data.Length, false); bf.put(data); }