Example #1
0
 /// <summary>
 /// Return the status of two boxes intersect
 /// </summary>
 public bool BoxesIntersect(MyBoxBound otherBound)
 {
     return
         (XInterval.IntervalsIntersect(otherBound.XInterval)   // x intervals intersect
          &&                                                   //  and
          YInterval.IntervalsIntersect(otherBound.YInterval)   // y intervals intersect
          &&                                                   //  and
          ZInterval.IntervalsIntersect(otherBound.ZInterval)); // z intervals intersect
 }
Example #2
0
    public GameObject TestPosition = null;       // position for performing inside/outside test

    // Start is called before the first frame update
    void Start()
    {
        Debug.Assert(CenterPos != null);    // Ensure proper setup in the Hierarchy Window
        Debug.Assert(MinPos != null);
        Debug.Assert(MaxPos != null);
        Debug.Assert(TestPosition != null);

        MyBound = new MyBoxBound();         // Instantiate for visualization
    }
Example #3
0
    public Vector3 OverlapBoxMax = Vector3.zero; // Max position of the overlapping bounding box

    // Start is called before the first frame update
    void Start()
    {
        Debug.Assert(TheTaxi != null);      // Ensure that proper reference setup in Inspector Window
        Debug.Assert(TheCar != null);

        TaxiBound  = new MyBoxBound();      // Instantiate the visualization variables
        CarBound   = new MyBoxBound();
        OverlapBox = new MyBoxBound();
        OverlapBox.SetBoxColor(new Color(0.4f, 0.9f, 0.9f, 0.6f));

        OverlapBox.DrawBoundingBox = false; // hide the overlap box initially
        OverlapBox.DrawIntervals   = false; // not showing this in this example
    }