public void TestWhenSpecifyingBigBangMode_ThenFirstMoveIsDynamite() { var target = new MyBot_Accessor(); target.Mode = MoveMode.BigBang; var testPlayer = new Player("Test", target); IPlayer opponent = new Player("Opponent", new MyBot()); Move expected = Moves.Dynamite; Move actual = target.MakeMove(testPlayer, opponent, GameRules.Default); Assert.AreEqual(expected, actual, "Big Bang always starts with Dynamite."); }
public void TestWhenCausingAnExceptionInMakeMyMove_ThenAValidMoveIsStillReturned() { var target = new MyBot_Accessor(); target.History = null; var testPlayer = new Player("Test", target); IPlayer opponent = new Player("Opponent", new MyBot()); Move notExpected = Moves.WaterBalloon; Move actual = target.MakeMove(testPlayer, opponent, GameRules.Default); Assert.AreNotEqual(notExpected, actual, "Exception move should not return WaterBalloon."); }
public void TestWhenSpecifyingCycleMode_ThenFirstMoveIsRock() { var target = new MyBot_Accessor(); target.Mode = MoveMode.Cycle; var testPlayer = new Player("Test", target); IPlayer opponent = new Player("Opponent", new MyBot()); Move expected = Moves.Rock; Move actual = target.MakeMove(testPlayer, opponent, GameRules.Default); Assert.AreEqual(expected, actual, "Cycle always starts with Rock."); }