void OnCollisionEnter2D(Collision2D coll) { if (soundii != null) { soundii.Play(1); } }
public override void Interact() { if (isEndDoor) { fadeOnTurnAround = true; } if (!Key.pickedUp) { if (!MyAudio.isPlaying) { MyAudio.clip = Locked; MyAudio.Play(); } return; } FPSCont.SetActive(false); FPSCont.GetComponent <Interactor>().Resetti(); cam.enabled = true; cam.gameObject.GetComponent <AudioListener>().enabled = true; _director.enabled = true; _director.Play(); }
void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.name.Contains("Ball") && scoreBoard != null) { int i = int.Parse(scoreBoard.text); i++; scoreBoard.text = i.ToString(); if (soundii != null) { soundii.Play(3); } } }
public override void Interact() { IsOn = !IsOn; if (IsOn) { MyAudio.Play(); } else { MyAudio.Stop(); } MyAudio.PlayOneShot(Switch); Knob.transform.rotation = Quaternion.Euler(IsOn ? -87 : 0, Knob.transform.eulerAngles.y, Knob.transform.eulerAngles.z); }
void OnCollisionEnter2D(Collision2D coll) { soundii.Play(2); }
private void Ring() { MyAudio.clip = RingingClip; MyAudio.Play(); }
private void PlayTone() { MyAudio.clip = Tone; MyAudio.Play(); }