public Ring1VisibilityTextureChangeGrabber(int sidePixelsCount = 16) { _sidePixelsCount = sidePixelsCount; _lastFrameVisibility = new bool[_sidePixelsCount, _sidePixelsCount]; _currentFrameVisibility = new bool[_sidePixelsCount, _sidePixelsCount]; MyArrayUtils.PopulateArray(_lastFrameVisibility, false); MyArrayUtils.PopulateArray(_currentFrameVisibility, false); }