public Ring1VisibilityTextureChangeGrabber(int sidePixelsCount = 16)
 {
     _sidePixelsCount        = sidePixelsCount;
     _lastFrameVisibility    = new bool[_sidePixelsCount, _sidePixelsCount];
     _currentFrameVisibility = new bool[_sidePixelsCount, _sidePixelsCount];
     MyArrayUtils.PopulateArray(_lastFrameVisibility, false);
     MyArrayUtils.PopulateArray(_currentFrameVisibility, false);
 }