void OnTriggerEnter(Collider collision)
 {
     if (collision.gameObject.CompareTag("Player"))
     {
         MyAgent player = collision.gameObject.GetComponent <MyAgent>();
         if (player.GetTeam() == team)
         {
             for (int i = player.GetCarrying() - 1; i > -1; i--)
             {
                 GameObject currentTarget = player.GetCarry(i);
                 capturedTargets.Add(currentTarget);
                 int     spot     = AddToFirstSpotInBase();
                 Vector3 position = GetPosition(spot);
                 currentTarget.GetComponent <Target>().AddToBase(spot, team, position);
                 player.RemoveCarry(currentTarget);
             }
         }
     }
 }