Example #1
0
        public void Init(object sender, OpenGLEventArgs args)
        {
            SceneControl = sender as OpenGLControlJOG;

            // Set up the view.
            MvpBuilder.FovRadians = (float)Math.PI / 2f; // Set FOV to 90°
            MvpBuilder.Far        = 100f;
            MvpBuilder.Near       = 0.01f;
            MvpBuilder.Width      = (int)SceneControl.ActualWidth;
            MvpBuilder.Height     = (int)SceneControl.ActualHeight;

            MvpBuilder.TranslationZ = -10;

            MvpBuilder.BuildPerspectiveProjection();
            MvpBuilder.BuildTurntableModelview();


            // Create a shader program.
            NmProgram               = new NormalMaterialProgram(GL);
            ProjectionMatrix        = MvpBuilder.ProjectionMatrix;
            ModelviewMatrix         = MvpBuilder.ModelviewMatrix;
            NormalMatrix            = mat3.identity();
            NmProgram.LightPosition = new vec3(5, 10, 15);

            //AddMonkey();
            //AddTestData(GL);

            GL.Enable(OpenGL.GL_DEPTH_TEST);

            GL.Clear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT);
        }
Example #2
0
        public void Resized(object sender, OpenGLEventArgs args)
        {
            var control = sender as OpenGLControlJOG;

            MvpBuilder.Width  = (int)control.ActualWidth;
            MvpBuilder.Height = (int)control.ActualHeight;

            MvpBuilder.BuildPerspectiveProjection();

            ProjectionMatrix = MvpBuilder.ProjectionMatrix;
        }
Example #3
0
 public void RefreshProjection()
 {
     MvpBuilder.BuildPerspectiveProjection();
     ProjectionMatrix = MvpBuilder.ProjectionMatrix;
 }
Example #4
0
 public void RefreshModelview()
 {
     MvpBuilder.BuildTurntableModelview();
     ModelviewMatrix = MvpBuilder.ModelviewMatrix;
 }