Example #1
0
        void HandleGuildMemberAddEvent(DiscordApiData data)
        {
            Snowflake      guildId  = data.GetSnowflake("guild_id").Value;
            DiscordApiData userData = data.Get("user");
            Snowflake      userId   = userData.GetSnowflake("id").Value;

            // Get user
            MutableUser mutableUser;

            if (!cache.Users.TryGetValue(userId, out mutableUser))
            {
                mutableUser         = new MutableUser(userId, false, http);
                cache.Users[userId] = mutableUser;
            }

            // Update user
            mutableUser.Update(userData);

            // Get or create member
            MutableGuildMember mutableMember;

            if (!cache.GuildMembers.TryGetValue(guildId, userId, out mutableMember))
            {
                mutableMember = new MutableGuildMember(mutableUser, guildId, http);
                cache.GuildMembers[guildId, userId] = mutableMember;
            }

            // Update member
            mutableMember.Update(data);

            // Fire event
            OnGuildMemberAdded?.Invoke(this, new GuildMemberEventArgs(shard, guildId, mutableMember.ImmutableEntity));
        }
        internal DiscordGuildMember(DiscordHttpClient http, MutableGuildMember member)
        {
            this.http = http;

            GuildId = member.GuildId;

            User = member.User.ImmutableEntity;

            Nickname = member.Nickname;
            JoinedAt = member.JoinedAt;
            IsDeaf   = member.IsDeaf;
            IsMute   = member.IsMute;

            RoleIds = new List <Snowflake>(member.RoleIds);

            Id = member.User.Id;
        }
Example #3
0
        void HandleGuildMembersChunkEvent(DiscordApiData data)
        {
            Snowflake guildId = data.GetSnowflake("guild_id").Value;

            // Get every member and ensure they are cached
            IList <DiscordApiData> membersData = data.GetArray("members");

            DiscordGuildMember[] members = new DiscordGuildMember[membersData.Count];
            for (int i = 0; i < membersData.Count; i++)
            {
                DiscordApiData memberData = membersData[i];

                DiscordApiData userData = memberData.Get("user");
                Snowflake      userId   = userData.GetSnowflake("id").Value;

                // Get user
                MutableUser mutableUser;
                if (!cache.Users.TryGetValue(userId, out mutableUser))
                {
                    mutableUser         = new MutableUser(userId, false, http);
                    cache.Users[userId] = mutableUser;
                }

                mutableUser.Update(userData);

                // Get or create member
                MutableGuildMember mutableMember;
                if (!cache.GuildMembers.TryGetValue(guildId, userId, out mutableMember))
                {
                    mutableMember = new MutableGuildMember(mutableUser, guildId, http);
                    mutableMember.Update(memberData);

                    cache.GuildMembers[guildId, userId] = mutableMember;
                }

                members[i] = mutableMember.ImmutableEntity;
            }

            // Fire event
            OnGuildMembersChunk?.Invoke(this, new GuildMemberChunkEventArgs(shard, guildId, members));
        }
Example #4
0
        void HandleGuildCreateEvent(DiscordApiData data)
        {
            Snowflake guildId = data.GetSnowflake("id").Value;

            bool wasUnavailable = !cache.IsGuildAvailable(guildId);

            // Update guild
            MutableGuild mutableGuild;

            if (!cache.Guilds.TryGetValue(guildId, out mutableGuild))
            {
                mutableGuild          = new MutableGuild(guildId, http);
                cache.Guilds[guildId] = mutableGuild;
            }

            mutableGuild.Update(data);

            // Ensure the cache guildId list contains this guild (it uses a hashset so don't worry about duplicates).
            cache.AddGuildId(guildId);

            // GUILD_CREATE specifics
            // Update metadata
            cache.GuildMetadata[guildId] = new DiscordGuildMetadata(data);

            // Deserialize members
            cache.GuildMembers.Clear(guildId);
            IList <DiscordApiData> membersArray = data.GetArray("members");

            for (int i = 0; i < membersArray.Count; i++)
            {
                DiscordApiData memberData = membersArray[i];

                DiscordApiData userData = memberData.Get("user");
                Snowflake      userId   = userData.GetSnowflake("id").Value;

                MutableUser user;
                if (!cache.Users.TryGetValue(userId, out user))
                {
                    user = new MutableUser(userId, false, http);
                    cache.Users[userId] = user;
                }

                user.Update(userData);

                MutableGuildMember member;
                if (!cache.GuildMembers.TryGetValue(guildId, userId, out member))
                {
                    member = new MutableGuildMember(user, guildId, http);
                    cache.GuildMembers[guildId, userId] = member;
                }

                member.Update(memberData);
            }

            // Deserialize channels
            cache.ClearGuildChannels(guildId);
            IList <DiscordApiData> channelsArray = data.GetArray("channels");

            for (int i = 0; i < channelsArray.Count; i++)
            {
                DiscordApiData     channelData = channelsArray[i];
                DiscordChannelType channelType = (DiscordChannelType)channelData.GetInteger("type");

                DiscordGuildChannel channel = null;
                if (channelType == DiscordChannelType.GuildText)
                {
                    channel = new DiscordGuildTextChannel(http, channelData, guildId);
                }
                else if (channelType == DiscordChannelType.GuildVoice)
                {
                    channel = new DiscordGuildVoiceChannel(http, channelData, guildId);
                }
                else if (channelType == DiscordChannelType.GuildCategory)
                {
                    channel = new DiscordGuildCategoryChannel(http, channelData, guildId);
                }

                if (channel != null)
                {
                    cache.AddGuildChannel(channel);
                }
            }

            // Deserialize voice states
            cache.GuildVoiceStates.Clear(guildId);
            IList <DiscordApiData> voiceStatesArray = data.GetArray("voice_states");

            for (int i = 0; i < voiceStatesArray.Count; i++)
            {
                DiscordVoiceState state = new DiscordVoiceState(guildId, voiceStatesArray[i]);
                UpdateMemberVoiceState(state);
            }

            // Deserialize presences
            cache.GuildPresences.Clear(guildId);
            IList <DiscordApiData> presencesArray = data.GetArray("presences");

            for (int i = 0; i < presencesArray.Count; i++)
            {
                // Presence's in GUILD_CREATE do not contain full user objects,
                // so don't attempt to update them here.

                DiscordApiData presenceData = presencesArray[i];
                Snowflake      userId       = presenceData.LocateSnowflake("user.id").Value;

                cache.GuildPresences[guildId, userId] = new DiscordUserPresence(userId, presenceData);
            }

            // Mark the guild as available
            cache.SetGuildAvailability(guildId, true);

            // Fire event
            if (wasUnavailable)
            {
                OnGuildAvailable?.Invoke(this, new GuildEventArgs(shard, mutableGuild.ImmutableEntity));
            }
            else
            {
                OnGuildCreated?.Invoke(this, new GuildEventArgs(shard, mutableGuild.ImmutableEntity));
            }
        }