public void AddSeedData() { //List<string> allMoods = new List<string>{ "beautiful", "dark", "dramatic", "emotional", "energetic", "epic", "fun", "gentle", "happy", "hopeful", "inspirational", "joyful", "light", "motivational", "optimistic", "peaceful", "powerful", "relaxing", "romantic", "sad", "sentimental", "suspenseful", "upbeat", "uplifting" }; //moodList.AddRange(allMoods); //List<string> allInstruments = new List<string> { "acoustic guitar", "bass", "cello", "percussion", "piano", "strings", "synth", "violin" }; //instrumentList.AddRange(allInstruments); //List<string> allGenres = new List<string> { "Acoustic", "Ambient", "Cinematic", "Corporate", "Electronica", "Holiday", "Other", "Pop", "Rock" }; //genreList.AddRange(allGenres); GenreTag cinematic = new GenreTag(); cinematic.Tag = "Cinematic"; GenreTag acoustic = new GenreTag(); acoustic.Tag = "Acoustic"; MoodTag beautiful = new MoodTag(); beautiful.Tag = "beautiful"; MoodTag dark = new MoodTag(); dark.Tag = "dark"; MoodTag dramatic = new MoodTag(); dramatic.Tag = "dramatic"; MoodTag emotional = new MoodTag(); emotional.Tag = "emotional"; MoodTag energetic = new MoodTag(); energetic.Tag = "energetic"; MoodTag epic = new MoodTag(); epic.Tag = "epic"; MoodTag fun = new MoodTag(); fun.Tag = "fun"; MoodTag gentle = new MoodTag(); gentle.Tag = "gentle"; MoodTag happy = new MoodTag(); happy.Tag = "happy"; MoodTag hopeful = new MoodTag(); hopeful.Tag = "hopeful"; MoodTag inspirational = new MoodTag(); inspirational.Tag = "inspirational"; MoodTag joyful = new MoodTag(); joyful.Tag = "joyful"; MoodTag light = new MoodTag(); light.Tag = "light"; MoodTag motivational = new MoodTag(); motivational.Tag = "motivational"; MoodTag optimistic = new MoodTag(); optimistic.Tag = "optimistic"; MoodTag peaceful = new MoodTag(); peaceful.Tag = "peaceful"; MoodTag powerful = new MoodTag(); powerful.Tag = "powerful"; MoodTag relaxing = new MoodTag(); relaxing.Tag = "relaxing"; MoodTag romantic = new MoodTag(); romantic.Tag = "romantic"; MoodTag sentimental = new MoodTag(); sentimental.Tag = "sentimental"; MoodTag suspenseful = new MoodTag(); suspenseful.Tag = "suspenseful"; MoodTag upbeat = new MoodTag(); upbeat.Tag = "upbeat"; MoodTag uplifting = new MoodTag(); uplifting.Tag = "uplifting"; InstrumentTag acousticGuitar = new InstrumentTag(); acousticGuitar.Tag = "acoustic guitar"; InstrumentTag bass = new InstrumentTag(); bass.Tag = "bass"; InstrumentTag cello = new InstrumentTag(); cello.Tag = "cello"; InstrumentTag percussion = new InstrumentTag(); percussion.Tag = "percussion"; InstrumentTag piano = new InstrumentTag(); piano.Tag = "piano"; InstrumentTag strings = new InstrumentTag(); strings.Tag = "strings"; InstrumentTag synth = new InstrumentTag(); synth.Tag = "synth"; InstrumentTag violin = new InstrumentTag(); violin.Tag = "violin"; OtherTag beach = new OtherTag(); beach.Tag = "beach"; OtherTag beauty = new OtherTag(); beauty.Tag = "beauty"; OtherTag brave = new OtherTag(); brave.Tag = "brave"; List <MoodTag> moods = new List <MoodTag> { beautiful, emotional, gentle, hopeful, inspirational, optimistic, peaceful, relaxing, romantic, sentimental, uplifting }; List <InstrumentTag> instruments = new List <InstrumentTag> { cello, piano, violin }; List <OtherTag> tags = new List <OtherTag> { beauty }; MusicTrack song = new MusicTrack(); song.Name = "Beautiful Cinematic Piano"; song.Genre = cinematic; song.FileName = "Beautiful-Cinematic-Piano.mp3"; song.Moods = moods; song.AddInstruments(instruments); song.AddTags(tags); AddMusicTrack(song); moods = new List <MoodTag> { dark, dramatic, energetic, epic, inspirational, motivational, powerful, suspenseful, upbeat }; instruments = new List <InstrumentTag> { cello, percussion, violin, strings }; tags = new List <OtherTag> { beauty, brave }; song = new MusicTrack(); song.Name = "Epic Cinematic Trailer"; song.Genre = cinematic; song.FileName = "Epic-Cinematic-Trailer.mp3"; song.Moods = moods; song.AddInstruments(instruments); song.AddTags(tags); AddMusicTrack(song); instruments = new List <InstrumentTag> { percussion }; tags = new List <OtherTag> { brave }; song = new MusicTrack(); song.Name = "Epic Upbeat Cinematic Percussion"; song.Genre = cinematic; song.FileName = "Epic-Upbeat-Cinematic-Percussion.mp3"; song.Moods = moods; song.AddInstruments(instruments); song.AddTags(tags); AddMusicTrack(song); moods = new List <MoodTag> { energetic, fun, happy, hopeful, inspirational, joyful, light, optimistic, upbeat, uplifting }; instruments = new List <InstrumentTag> { acousticGuitar, bass, piano, percussion, synth }; tags = new List <OtherTag> { beach }; song = new MusicTrack(); song.Name = "Happy Acoustic Summer Whistle"; song.Genre = acoustic; song.FileName = "Happy-Acoustic-Summer-Whistle.mp3"; song.Moods = moods; song.AddInstruments(instruments); song.AddTags(tags); AddMusicTrack(song); }