void OnEnable() { isGameOver = true; HUDbuttons.SetActive(false); SaveLoadPrefs.Load(); StartCoroutine(MusicSettings.TurnOffMusic()); StartCoroutine(Display()); }
// Use this for initialization void Start() { au = gameObject.GetComponent <AudioSource>(); if (PlayerPrefs.HasKey("audioSettings")) { PauseMenus.audioSettings = (PauseMenus.AudioSettings)System.Enum.Parse(typeof(PauseMenus.AudioSettings), PlayerPrefs.GetString("audioSettings")); switch (PauseMenus.audioSettings) { case PauseMenus.AudioSettings.Mono: gameObject.GetComponent <AudioHighPassFilter>().enabled = true; break; case PauseMenus.AudioSettings.Stereo: gameObject.GetComponent <AudioHighPassFilter>().enabled = false; break; } StartCoroutine(MusicSettings.TurnOnMusic()); } }
public void UpdateSettings(ulong id, MusicSettings musicSettings) { _musicSettings.AddOrUpdate(id, musicSettings, delegate { return(musicSettings); }); }
public async Task <MusicPlayer> GetOrCreatePlayer(ulong guildId, IVoiceChannel voiceCh, ITextChannel textCh) { string GetText(string text, params object[] replacements) => _strings.GetText(text, _localization.GetCultureInfo(textCh.Guild), "Music".ToLowerInvariant(), replacements); if (voiceCh == null || voiceCh.Guild != textCh.Guild) { if (textCh != null) { await textCh.SendErrorAsync(GetText("must_be_in_voice")).ConfigureAwait(false); } throw new NotInVoiceChannelException(); } return(MusicPlayers.GetOrAdd(guildId, _ => { var vol = GetDefaultVolume(guildId); if (!_musicSettings.TryGetValue(guildId, out var ms)) { ms = new MusicSettings(); } var mp = new MusicPlayer(this, ms, _google, voiceCh, textCh, vol); IUserMessage playingMessage = null; IUserMessage lastFinishedMessage = null; mp.OnCompleted += async(s, song) => { try { lastFinishedMessage?.DeleteAfter(0); try { lastFinishedMessage = await mp.OutputTextChannel.EmbedAsync(new EmbedBuilder().WithOkColor() .WithAuthor(eab => eab.WithName(GetText("finished_song")).WithMusicIcon()) .WithDescription(song.PrettyName) .WithFooter(ef => ef.WithText(song.PrettyInfo))) .ConfigureAwait(false); } catch { // ignored } var(Index, Current) = mp.Current; if (Current == null && !mp.RepeatCurrentSong && !mp.RepeatPlaylist && !mp.FairPlay && AutoDcServers.Contains(guildId)) { await DestroyPlayer(guildId).ConfigureAwait(false); } } catch { // ignored } }; mp.OnStarted += async(player, song) => { //try { await mp.UpdateSongDurationsAsync().ConfigureAwait(false); } //catch //{ // // ignored //} var sender = player; if (sender == null) { return; } try { playingMessage?.DeleteAfter(0); playingMessage = await mp.OutputTextChannel.EmbedAsync(new EmbedBuilder().WithOkColor() .WithAuthor(eab => eab.WithName(GetText("playing_song", song.Index + 1)).WithMusicIcon()) .WithDescription(song.Song.PrettyName) .WithFooter(ef => ef.WithText(mp.PrettyVolume + " | " + song.Song.PrettyInfo))) .ConfigureAwait(false); } catch { // ignored } }; mp.OnPauseChanged += async(player, paused) => { try { IUserMessage msg; if (paused) { msg = await mp.OutputTextChannel.SendConfirmAsync(GetText("paused")).ConfigureAwait(false); } else { msg = await mp.OutputTextChannel.SendConfirmAsync(GetText("resumed")).ConfigureAwait(false); } msg?.DeleteAfter(10); } catch { // ignored } }; _log.Info("Done creating"); return mp; })); }
public MusicInfo(MusicSettings settings, AudioSource source) { m_MusicSettings = settings; m_MusicEntry = settings.m_MusicEntry; m_MusicSource = source; }
public bool Equals(MusicSettings musicSettings) { return(Mathf.RoundToInt(musicSettings.lowPass) == Mathf.RoundToInt(lowPass)); }
public void ApplyMusicSettings(MusicSettings settings) { masterMixer.SetFloat("Lowpass", settings.lowPass); }