// Start is called before the first frame update void Start() { GameObject mainObject = GameObject.Find("MusicPlayManager"); musicPlayData = GameObject.Find("MusicPlayManager").GetComponent <MusicPlayData>(); musicPlayPower = mainObject.GetComponent <MusicPlayPower>(); calcFps = GameObject.Find("FpsObject").GetComponent <CalcFps>(); m = mainObject.GetComponent <MusicPlayManager>(); v = m.getMusicObjVec(); isAutoPlay = m.isAutoPlay; GOOD_LINE = m.GOOD_LINE; GREAT_LINE = m.GREAT_LINE; ui = GameObject.Find("UiArea").GetComponent <UiController>(); }
private void init() { Application.targetFrameRate = FRAME_RATE; bmsConverter = this.GetComponent <BmsConverter>(); musicPlay = this.GetComponent <MusicPlay>(); musicPlayPower = this.GetComponent <MusicPlayPower>(); musicPlayData = this.GetComponent <MusicPlayData>(); musicPlayAvator = this.GetComponent <MusicPlayAvator>(); animationManager = GameObject.Find("AnimationManager").GetComponent <AnimationManager>(); //MUSIC_FOLDER_PATH = config.getFolderPath(); MUSIC_OBJ_Y = getMusicObjectY(); setMusicData(dictMusicData); frameCount = 0; if (dictMusicData != null) { this.music_folder = dictMusicData["music_folder"]; this.music_bms = dictMusicData["music_bms"]; } //もしisAvatorがtrueなら表示させる if (isAvator) { isAvator = musicPlayAvator.changeAvatorMode(); } }