//結果の判定 void judge(string tag) { musicPlayData.addComboNum(); float z = Mathf.Abs(this.transform.position.z); if (z <= GREAT_LINE) { string status = ""; if (tag == m.getHitHandStatus()) { status = "great"; } else { //交互の手を使った場合はexcellent status = "excellent"; m.setHitHandStatus(tag); } processStatus(status); } else if ((z > GREAT_LINE) && (z < GOOD_LINE)) { processStatus("good"); } else { musicPlayData.setComboNum(0); processStatus("poor"); isPoor = true; } }