private void LoadSongData(Stream stream = null) { Score = stream != null? Score.LoadFromStream(stream, MusicPath) : Score.LoadFromFile(MusicPath); var path = MusicPath.Substring(0, MusicPath.LastIndexOfAny(PathSeperator) + 1); Title = Score.Title; SubTitle = Score.Artist; if (!string.IsNullOrEmpty(Score.PreviewImage)) { PreviewImagePath = path + Score.PreviewImage; } if (!string.IsNullOrEmpty(Score.PreviewAudio)) { PreviewAudioPath = path + Score.PreviewAudio; } Difficulty[3] = new DifficultyLabel { Label = "FREE", Level = (float)Score.Difficulty }; }
private IEnumerator StreamingLoadMusic(string directoryName, string musicName) { if (musicName == string.Empty) { yield break; } if (Constant.CompareEnv(GameEnvironment.local)) { using (var request = new UnityWebRequest("File://" + MusicPath.getMusicDataPath(directoryName, musicName))) { var handler = new DownloadHandlerAudioClip(string.Empty, Constant.musicAudioType); handler.compressed = false; handler.streamAudio = true; request.downloadHandler = handler; yield return(request.SendWebRequest()); if (request.isNetworkError || request.isHttpError) { Debug.LogError(request.error); } else { AudioClip loadedAudioClip = handler.audioClip; loadedAudioClip.name = musicName; audioSource.clip = loadedAudioClip; isReady = true; PlayPreview(); } } } else if (Constant.CompareEnv(GameEnvironment.webGL)) { ResourceRequest request = Resources.LoadAsync <AudioClip>(Constant.audioResourceDirectory + musicName); while (!request.isDone) { yield return(null); } audioSource.clip = request.asset as AudioClip; audioSource.clip.LoadAudioData(); while (audioSource.clip.loadState != AudioDataLoadState.Loaded && audioSource.clip.loadState != AudioDataLoadState.Failed) { yield return(null); } isReady = true; PlayPreview(); } }
private IEnumerator LoadAudioData(string musicName, string loadName) { if (musicName == string.Empty) { yield break; } if (Constant.CompareEnv(GameEnvironment.local)) { using (UnityWebRequest resource = UnityWebRequestMultimedia.GetAudioClip("File://" + MusicPath.getMusicDataPath(loadName, musicName), Constant.musicAudioType)) { yield return(resource.SendWebRequest()); if (resource.isNetworkError) { Debug.LogError(resource.error); } else { musicSource.clip = DownloadHandlerAudioClip.GetContent(resource); } } } else if (Constant.CompareEnv(GameEnvironment.webGL)) { musicSource.clip = Resources.Load(Constant.audioResourceDirectory + musicName) as AudioClip; musicSource.clip.LoadAudioData(); } }
public void LoadCharts() { string[] paths = StandaloneFileBrowser.OpenFolderPanel("Open MusicFile", Application.streamingAssetsPath, false); if (paths.Length == 0) { return; } string directoryPath = paths[0]; string[] files = Directory.GetFiles(directoryPath, "*" + Constant.chartExtension, SearchOption.TopDirectoryOnly); string chartFilePath = string.Empty; if (files.Length != 0) { chartFilePath = files[0]; } StreamReader reader = new StreamReader(chartFilePath); string chartJson = reader.ReadToEnd(); reader.Close(); MusicStruct loadStruct = JsonUtility.FromJson <MusicStruct>(chartJson); _musicStruct.composer = loadStruct.composer; _musicStruct.musicFileName = loadStruct.musicFileName; _musicStruct.musicName = loadStruct.musicName; _musicStruct.previewTime = loadStruct.previewTime; _musicStruct.musicVolume = loadStruct.musicVolume; for (int i = 0; i < musicStruct.charts.Length; i++) { _musicStruct.charts[i] = new ChartStruct(); } for (int i = 0; i < loadStruct.charts.Length; i++) { int difficulty = (int)loadStruct.charts[i].difficulty; _musicStruct.charts[difficulty] = loadStruct.charts[i]; } musicController.RemoveMusic(); musicController.SetInputFieldText(); chartController.SetValueToUI(); notesController.GenerateNotesFromChart(); timeController.SetTimeLength(); measureController.RemoveAllMeasure(); measureController.Init(); timeController.SetTime(0); ReFreshChart(); if (musicStruct.musicFileName == string.Empty) { return; } string musicPath = MusicPath.getMusicDataPath(Path.GetFileName(directoryPath), musicStruct.musicFileName); StartCoroutine(musicController.SetAudioClipFromPath(musicPath, musicStruct.musicFileName, false)); }