Example #1
0
    private void Awake()
    {
        MusicClass mC = null;

        try
        {
            GameObject audio = GameObject.FindGameObjectWithTag("Music");
            mC = audio.GetComponent <MusicClass>();
            if (mC._audioSource.isPlaying)
            {
                Destroy(this.gameObject);
            }
            else
            {
                DontDestroyOnLoad(transform.gameObject);
                _audioSource = GetComponent <AudioSource>();
                PlayMusic();
            }
        }
        catch
        {
            DontDestroyOnLoad(transform.gameObject);
            _audioSource = GetComponent <AudioSource>();
            PlayMusic();
        }
    }
Example #2
0
    void Start()
    {
        renderer = GetComponent <Renderer>();
        renderer.material.color = Color.cyan;
        trail = GetComponent <TrailRenderer> ();
        trail.material.color = Color.cyan;
        gameOverMenu         = GameObject.Find("GameOver");
        gameOverMenu.SetActive(false);
        score.text  = "Score: 0";
        round.text  = "Round 1";
        score.color = Color.cyan;
        bestScore   = PlayerPrefs.GetInt("bestscore", bestScore);
        replayBtn.onClick.AddListener(retryButtonAction);
        homeBtn.onClick.AddListener(quitButtonAction);
        homeBtn2.onClick.AddListener(quitButtonAction);
        pauseBtn.onClick.AddListener(pauseButtonAction);
        playBtn.onClick.AddListener(playButtonAction);
        muteBtn.onClick.AddListener(muteButtonAction);
        pauseMenu = GameObject.Find("PauseMenu");
        pauseMenu.SetActive(false);

        music       = GameObject.Find("SoundManager").GetComponent <MusicClass> ();
        buttonImage = muteBtn.GetComponent <Image>();
        int m = 0;

        mute         = PlayerPrefs.GetInt("mute", m) == 0 ? false : true;
        muteSprite   = Resources.Load <Sprite> ("style01/shape010_style01_color08");
        unmuteSprite = Resources.Load <Sprite> ("style01/shape009_style01_color08");
        if (mute)
        {
            buttonImage.sprite = muteSprite;
        }
        volume = PlayerPrefs.GetFloat("volume", volume);
    }
 public static void EnableMusicChannel()
 {
     if (Camera.main.gameObject.GetComponent <MusicClass> () == null)
     {
         Camera.main.gameObject.AddComponent <MusicClass> ();
         musicSource = Camera.main.gameObject.GetComponent <MusicClass> ();
     }
 }
Example #4
0
        public async Task <IActionResult> Create([Bind("MusicClassId,TutorId,LessonTimeId,StartDate,EndDate")] MusicClass musicClass)
        {
            if (ModelState.IsValid)
            {
                _context.Add(musicClass);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            ViewData["LessonTimeId"] = new SelectList(_context.LessonTime, "LessonTimeId", "LessonTimeId", musicClass.LessonTimeId);
            ViewData["TutorId"]      = new SelectList(_context.Tutor, "TutorId", "TutorId", musicClass.TutorId);
            return(View(musicClass));
        }
Example #5
0
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
         DontDestroyOnLoad(this);
     }
     else
     {
         Destroy(this);
         return;
     }
 }
Example #6
0
 private void Awake()
 {
     if (instance != null)
     {
         return;
     }
     else
     {
         instance = this;
         DontDestroyOnLoad(gameObject);
         Play();
     }
 }
Example #7
0
 void Awake()
 {
     if (instance != null && instance != this)
     {
         Destroy(this.gameObject);
         return;
     }
     else
     {
         instance = this;
     }
     DontDestroyOnLoad(this.gameObject);
 }
Example #8
0
 private void Awake()
 {
     DontDestroyOnLoad(transform.gameObject);
     _audioSource = GetComponent <AudioSource>();
     if (musicInstance == null)
     {
         musicInstance = this;
     }
     else
     {
         DestroyObject(gameObject);
     }
 }
        private async void LoadItems()
        {
            MusicClass mc1 = new MusicClass();

            mc1.ClassAge        = 8;
            mc1.ClassExperience = 1;
            mc1.NumberUser      = 10;

            await musicClass1.Insert(mc1);

            var result = this.pageSchool.ucMusicClassUserControl.MusicClass = await musicClass1.Get(1);

            this.pageSchool.ucMusicClassUserControl.MusicClass = result;
        }
Example #10
0
 private void Awake()
 {
     if (instance != null && instance != this)
     {
         Destroy(this.gameObject);
         return;
     }
     else
     {
         instance = this;
     }
     DontDestroyOnLoad(transform.gameObject);
     _audioSource = GetComponent <AudioSource>();
 }
Example #11
0
    void Awake()
    {
        if (!_instance)
        {
            _instance = this;
        }
        else
        {
            Destroy(this.gameObject);
        }


        DontDestroyOnLoad(this.gameObject);
    }
Example #12
0
    private void Awake()
    {
        if (instance == null)
        {
            DontDestroyOnLoad(this);
            instance = this;
        }

        else if (instance != this)
        {
            Destroy(gameObject);
        }

        _audioSource = GetComponent <AudioSource>();
    }
Example #13
0
 void Awake()
 {
     if (_instance == null)
     {
         //If I am the first instance, make me the Singleton
         _instance = this;
         DontDestroyOnLoad(this);
     }
     else
     {
         //If a Singleton already exists and you find
         //another reference in scene, destroy it!
         if (this != _instance)
         {
             Destroy(this.gameObject);
         }
     }
 }
Example #14
0
        public async Task <IActionResult> Edit(int id, [Bind("MusicClassId,TutorId,LessonTimeId,StartDate,EndDate")] MusicClass mc)
        {
            var musicClass = await _context.MusicClass
                             .Include(m => m.LessonTime)
                             .Include(m => m.Tutor)
                             .FirstOrDefaultAsync(m => m.MusicClassId == id);

            musicClass.LessonTimeId = mc.LessonTimeId;
            musicClass.TutorId      = mc.TutorId;


            if (id != musicClass.MusicClassId)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _context.Update(musicClass);
                    await _context.SaveChangesAsync();
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!MusicClassExists(musicClass.MusicClassId))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction(nameof(Index)));
            }
            ViewData["LessonTimeId"] = new SelectList(_context.LessonTime, "LessonTimeId", "LessonTimeId", musicClass.LessonTimeId);
            ViewData["TutorId"]      = new SelectList(_context.Tutor, "TutorId", "TutorId", musicClass.TutorId);
            return(View(musicClass));
        }
Example #15
0
    void Start()
    {
        nowMusicClass    = new MusicClass();
        linePos          = new Vector3(0, 0, 0);
        linePool         = new GameObject[100];
        lineCounter      = 0;
        nowBeatIndex     = 0;
        nowState         = State.Nothing;
        leftNoteIndex    = 0;
        rightNoteIndex   = 0;
        touchedOnNothing = false;
        int k = 0;
        int j = 0;

        for (int i = 0; i < 100; i++)
        {
            GameObject obj = Instantiate(line, lineMover.transform, false);
            linePool[i] = obj;
            obj.transform.localPosition = new Vector3(0, i + 1, 0);

            int k1 = Random.Range(1, 4);
            int j1 = Random.Range(1, 4);
            k += k1;
            j += j1;
            nowMusicClass.leftNoteArray[i]  = k;
            nowMusicClass.rightNoteArray[i] = j;
        }
        scoreBoard = new bool[nowMusicClass.wholeBeat];
        for (int i = 0; i < scoreBoard.Length; i++)
        {
            scoreBoard[i] = false;
        }



        SetGame();
        //더미생성자여.
    }
Example #16
0
 private void Awake()
 {
     if (instance != null && instance != this)
     {
         Destroy(this.gameObject);
         return;
     }
     else
     {
         instance = this;
         volume   = PlayerPrefs.GetFloat("volume", volume);
         int m = 0;
         mute = PlayerPrefs.GetInt("mute", m) == 0 ? false : true;
         if (mute)
         {
             _audioSource.Stop();
         }
         else
         {
             _audioSource.volume = volume;
         }
     }
     DontDestroyOnLoad(this.gameObject);
 }
Example #17
0
    // Use this for initialization
    void Start()
    {
        buttonImage  = GameObject.Find("MusicButton").GetComponent <Image>();
        muteSprite   = Resources.Load <Sprite> ("style01/shape010_style01_color08");
        unmuteSprite = Resources.Load <Sprite>("style01/shape009_style01_color08");
        music        = GameObject.Find("SoundManager").GetComponent <MusicClass> ();
        slider       = GameObject.Find("Slider").GetComponent <Slider> ();

        volume       = PlayerPrefs.GetFloat("volume", volume);
        slider.value = volume;
        int m = 0;

        mute = PlayerPrefs.GetInt("mute", m) == 0 ? false : true;
        if (mute)
        {
            buttonImage.sprite = muteSprite;
            music.StopMusic();
        }
        else
        {
            buttonImage.sprite = unmuteSprite;
            music.PlayMusic();
        }
    }