/// <summary> /// initializes Music /// </summary> /// <param name="playerName"></param> public static void InitializeMusic(string playerName) { FileInfo[] musicFiles = FileCtrl.GetCheckedMusicFileInfos(playerName, ValidExtensions); if (musicFiles != null) { GameObject musicObject = GameObject.Find(MusicObject); music = musicObject.GetComponent<Music>(); music.SetupMusic(musicFiles); isAvailable = true; } if (!isAvailable) PersonalizationCtrl.Notify(typeof(MusicCtrl)); }