Example #1
0
 // Save and Load the Stats
 public void SaveMuseumStats()
 {
     data.currencyData = instance.GetWealth();
     data.ratingData   = instance.GetRatingRaw();
     data.staminaData  = instance.GetStamina();
     data.dayData      = instance.GetDay();
     SaveLoad.Save(data, "museumStats");
 }
 // Places an item in the museum, if the player is at an empty slot which meets the correct criteria for placement
 public void PlaceExhibit(GameObject exhibitObject, Transform slotToHold)
 {
     try {
         Exhibit exhibitToPlace = exhibitObject.GetComponent <Exhibit>();
         exhibitToPlace.itemDefinition.exhibitSlot = slotToHold.GetComponent <Transform>().name;
         // check the target slot is not null
         if (exhibitToPlace.itemDefinition.exhibitSlot != "")
         {
             // check whether the exhibit has already been displayed
             if (!exhibitToPlace.itemDefinition.isDisplayed)
             {
                 // check whether the exhibit can be placed in the desired slot
                 if (exhibitToPlace.itemDefinition.exhibitSize.ToString().Equals(slotToHold.GetComponent <ExhibitSlot>().slotInRange.slotDefinition.exhibitSlotSize.ToString()) &&
                     exhibitToPlace.itemDefinition.exhibitType.ToString().Equals(slotToHold.GetComponent <ExhibitSlot>().slotInRange.slotDefinition.exhibitSlotType.ToString()))
                 {
                     // Create a new version of the stored exhibit
                     Instantiate(exhibitToPlace.itemDefinition.exhibitObject, new Vector3(slotToHold.position.x, slotToHold.position.y, -0.3f), Quaternion.Euler(0, 0, 0), slotToHold);
                     // Apply the rating value of the exhibit
                     museStats.ApplyRating(exhibitToPlace.itemDefinition.exhibitRatingAmount);
                     Debug.Log("[PlaceExhibit] Exhibit placed at slot: " + slotToHold.name + ", museStats: " + museStats.GetRatingRaw());
                     // Set the boolean values to true for future checks.
                     slotToHold.GetComponent <ExhibitSlot>().containsExhibit = true;
                     exhibitToPlace.itemDefinition.isDisplayed = true;
                     DisplayInventory();
                     SaveInventory();
                 }
                 else
                 {
                     Debug.Log("[MuseumInventory - PlaceExhibit] The slot size/type and exhibit size/type do not match " + exhibitToPlace.itemDefinition.exhibitSize + " -> " + slotToHold.GetComponent <ExhibitSlot>().slotInRange.slotDefinition.exhibitSlotSize + " || " + exhibitToPlace.itemDefinition.exhibitType + " -> " + slotToHold.GetComponent <ExhibitSlot>().slotInRange.slotDefinition.exhibitSlotType);
                 }
             }
             else
             {
                 Debug.Log("[MuseumInventory - PlaceExhibit] Exhibit already placed - " + exhibitToPlace.itemDefinition.exhibitName);
             }
         }
         else
         {
             Debug.Log("[MuseumInventory] exhibitSlot = null");
         }
     }catch (KeyNotFoundException knfe) {
         Debug.Log("[MuseumInventory] KeyNotFoundException || " + knfe.Data);
     }
 }