public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } if (npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player == null) { npcContext.SetFact(Facts.EnemyRange, EnemyRange.OutOfRange, true, true, true); } Vector3 lastKnownPosition = npcContext.Memory.PrimaryKnownEnemyPlayer.LastKnownPosition - npcContext.BodyPosition; float single = lastKnownPosition.sqrMagnitude; AttackEntity firearm = npcContext.Domain.GetFirearm(); if (single <= npcContext.Body.AiDefinition.Engagement.SqrCloseRangeFirearm(firearm)) { npcContext.SetFact(Facts.EnemyRange, EnemyRange.CloseRange, true, true, true); return; } if (single <= npcContext.Body.AiDefinition.Engagement.SqrMediumRangeFirearm(firearm)) { npcContext.SetFact(Facts.EnemyRange, EnemyRange.MediumRange, true, true, true); return; } if (single <= npcContext.Body.AiDefinition.Engagement.SqrLongRangeFirearm(firearm)) { npcContext.SetFact(Facts.EnemyRange, EnemyRange.LongRange, true, true, true); return; } npcContext.SetFact(Facts.EnemyRange, EnemyRange.OutOfRange, true, true, true); }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } NpcPlayerInfo enemyPlayerTarget = npcContext.GetPrimaryEnemyPlayerTarget(); if (!Object.op_Inequality((Object)enemyPlayerTarget.Player, (Object)null)) { return; } AttackEntity firearm = npcContext.Domain.GetFirearm(); if (PreferredFightingRangeReasoner.IsAtPreferredRange(npcContext, ref enemyPlayerTarget, firearm)) { npcContext.SetFact(Rust.Ai.HTN.Murderer.Facts.AtLocationPreferredFightingRange, 1, true, true, true); } else { npcContext.SetFact(Rust.Ai.HTN.Murderer.Facts.AtLocationPreferredFightingRange, 0, true, true, true); } }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } if (!npcContext.IsFact(Facts.AtLocationHome) && !npcContext.IsFact(Facts.IsReturningHome) && (!npcContext.IsFact(Facts.IsNavigating) && !npcContext.IsFact(Facts.IsWaiting))) { if (!Object.op_Equality((Object)npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player, (Object)null) && (double)time - (double)npcContext.Memory.PrimaryKnownEnemyPlayer.Time <= (double)npcContext.Body.AiDefinition.Memory.NoSeeReturnToSpawnTime) { return; } npcContext.SetFact(Facts.IsReturningHome, true, true, true, true); NavMeshHit navMeshHit; if (!NavMesh.SamplePosition(npcContext.Domain.SpawnPosition, ref navMeshHit, 1f, npcContext.Domain.NavAgent.get_areaMask())) { return; } npcContext.Domain.SetDestination(((NavMeshHit) ref navMeshHit).get_position(), false); } else { if (!npcContext.IsFact(Facts.CanSeeEnemy) && !npcContext.IsFact(Facts.CanHearEnemy) && ((double)time - (double)npcContext.Body.lastAttackedTime >= 2.0 && !npcContext.IsFact(Facts.AtLocationHome))) { return; } npcContext.SetFact(Facts.IsReturningHome, false, true, true, true); } }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } BaseNpc animal = (BaseNpc)null; float num = float.MaxValue; for (int index = 0; index < npcContext.AnimalsInRange.Count; ++index) { AnimalInfo animalInfo = npcContext.AnimalsInRange[index]; if (Object.op_Inequality((Object)animalInfo.Animal, (Object)null) && (double)animalInfo.SqrDistance < (double)num) { num = animalInfo.SqrDistance; animal = animalInfo.Animal; } } if (Object.op_Inequality((Object)animal, (Object)null)) { AttackEntity firearm = npcContext.Domain.GetFirearm(); if ((double)num < (double)npc.AiDefinition.Engagement.SqrCloseRangeFirearm(firearm)) { npcContext.Memory.RememberPrimaryAnimal(animal); npcContext.SetFact(Rust.Ai.HTN.Murderer.Facts.NearbyAnimal, true, true, true, true); return; } } npcContext.SetFact(Rust.Ai.HTN.Murderer.Facts.NearbyAnimal, false, true, true, true); }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } BaseNpc animal = null; float sqrDistance = Single.MaxValue; for (int i = 0; i < npcContext.AnimalsInRange.Count; i++) { AnimalInfo item = npcContext.AnimalsInRange[i]; if (item.Animal != null && item.SqrDistance < sqrDistance) { sqrDistance = item.SqrDistance; animal = item.Animal; } } if (animal != null) { AttackEntity firearm = npcContext.Domain.GetFirearm(); if (sqrDistance < npc.AiDefinition.Engagement.SqrCloseRangeFirearm(firearm)) { npcContext.Memory.RememberPrimaryAnimal(animal); npcContext.SetFact(Facts.NearbyAnimal, true, true, true, true); return; } } npcContext.SetFact(Facts.NearbyAnimal, false, true, true, true); }
public void Tick(IHTNAgent npc, float deltaTime, float time) { NavMeshHit navMeshHit; MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } if (!npcContext.IsFact(Facts.AtLocationHome) && !npcContext.IsFact(Facts.IsReturningHome) && !npcContext.IsFact(Facts.IsNavigating) && !npcContext.IsFact(Facts.IsWaiting)) { if (npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player == null || time - npcContext.Memory.PrimaryKnownEnemyPlayer.Time > npcContext.Body.AiDefinition.Memory.NoSeeReturnToSpawnTime) { npcContext.SetFact(Facts.IsReturningHome, true, true, true, true); if (NavMesh.SamplePosition(npcContext.Domain.SpawnPosition, out navMeshHit, 1f, npcContext.Domain.NavAgent.areaMask)) { npcContext.Domain.SetDestination(navMeshHit.position, false); return; } } } else if (npcContext.IsFact(Facts.CanSeeEnemy) || npcContext.IsFact(Facts.CanHearEnemy) || time - npcContext.Body.lastAttackedTime < 2f || npcContext.IsFact(Facts.AtLocationHome)) { npcContext.SetFact(Facts.IsReturningHome, false, true, true, true); } }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } float healthFraction = npc.healthFraction; if ((double)healthFraction > 0.899999976158142) { npcContext.SetFact(Facts.HealthState, HealthState.FullHealth, true, true, true); } else if ((double)healthFraction > 0.600000023841858) { npcContext.SetFact(Facts.HealthState, HealthState.HighHealth, true, true, true); } else if ((double)healthFraction > 0.300000011920929) { npcContext.SetFact(Facts.HealthState, HealthState.MediumHealth, true, true, true); } else if ((double)healthFraction > 0.0) { npcContext.SetFact(Facts.HealthState, HealthState.LowHealth, true, true, true); } else { npcContext.SetFact(Facts.HealthState, HealthState.Dead, true, true, true); } }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } float single = npc.healthFraction; if (single > 0.9f) { npcContext.SetFact(Facts.HealthState, HealthState.FullHealth, true, true, true); return; } if (single > 0.6f) { npcContext.SetFact(Facts.HealthState, HealthState.HighHealth, true, true, true); return; } if (single > 0.3f) { npcContext.SetFact(Facts.HealthState, HealthState.MediumHealth, true, true, true); return; } if (single > 0f) { npcContext.SetFact(Facts.HealthState, HealthState.LowHealth, true, true, true); return; } npcContext.SetFact(Facts.HealthState, HealthState.Dead, true, true, true); }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } if (npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player != null && (MurdererDomain.MurdererNavigateToLastKnownLocationOfPrimaryEnemyPlayer.GetDestination(npcContext) - npcContext.Body.transform.position).sqrMagnitude < 1f) { npcContext.SetFact(Facts.AtLocationLastKnownLocationOfPrimaryEnemyPlayer, 1, true, true, true); return; } npcContext.SetFact(Facts.AtLocationLastKnownLocationOfPrimaryEnemyPlayer, 0, true, true, true); }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } if ((npcContext.BodyPosition - npcContext.Domain.SpawnPosition).sqrMagnitude < 3f) { npcContext.SetFact(Facts.AtLocationHome, true, true, true, true); return; } npcContext.SetFact(Facts.AtLocationHome, false, true, true, true); }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } npcContext.SetFact(Facts.CanSeeEnemy, npcContext.EnemyPlayersInLineOfSight.Count > 0, true, true, true); float num1 = 0.0f; NpcPlayerInfo npcPlayerInfo1 = new NpcPlayerInfo(); foreach (NpcPlayerInfo npcPlayerInfo2 in npc.AiDomain.NpcContext.EnemyPlayersInLineOfSight) { float num2 = (float)((1.0 - (double)npcPlayerInfo2.SqrDistance / (double)npc.AiDefinition.Engagement.SqrAggroRange) * 2.0) + (float)(((double)npcPlayerInfo2.ForwardDotDir + 1.0) * 0.5); if ((double)num2 > (double)num1) { num1 = num2; npcPlayerInfo1 = npcPlayerInfo2; } NpcPlayerInfo info = npcPlayerInfo2; info.VisibilityScore = num2; npcContext.Memory.RememberEnemyPlayer(npc, ref info, time, 0.0f, "SEE!"); } npcContext.PrimaryEnemyPlayerInLineOfSight = npcPlayerInfo1; if (!Object.op_Inequality((Object)npcPlayerInfo1.Player, (Object)null) || !Object.op_Equality((Object)npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player, (Object)null) && (double)npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.AudibleScore >= (double)num1) { return; } npcContext.Memory.RememberPrimaryEnemyPlayer(npcPlayerInfo1.Player); npcContext.IncrementFact(Facts.Alertness, 2, true, true, true); }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } HTNPlayer htnPlayer = npc as HTNPlayer; if (Object.op_Equality((Object)htnPlayer, (Object)null)) { return; } FireTactic fireTactic = FireTactic.Single; AttackEntity heldEntity = htnPlayer.GetHeldEntity() as AttackEntity; if (Object.op_Implicit((Object)heldEntity)) { BaseProjectile baseProjectile = heldEntity as BaseProjectile; float num = float.MaxValue; if (Object.op_Inequality((Object)npcContext.PrimaryEnemyPlayerInLineOfSight.Player, (Object)null)) { num = npcContext.PrimaryEnemyPlayerInLineOfSight.SqrDistance; } fireTactic = (double)heldEntity.attackLengthMin <0.0 || (double)num> (double) npcContext.Body.AiDefinition.Engagement.SqrCloseRangeFirearm((AttackEntity)baseProjectile) ? ((double)heldEntity.attackLengthMin <0.0 || (double)num> (double) npcContext.Body.AiDefinition.Engagement.SqrMediumRangeFirearm((AttackEntity)baseProjectile) ? FireTactic.Single : FireTactic.Burst) : FireTactic.FullAuto; } npcContext.SetFact(Rust.Ai.HTN.Murderer.Facts.FireTactic, fireTactic, true, true, true); }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } npcContext.SetFact(Facts.CanSeeEnemy, npcContext.EnemyPlayersInLineOfSight.Count > 0, true, true, true); float single = 0f; NpcPlayerInfo npcPlayerInfo = new NpcPlayerInfo(); foreach (NpcPlayerInfo enemyPlayersInLineOfSight in npc.AiDomain.NpcContext.EnemyPlayersInLineOfSight) { float forwardDotDir = (enemyPlayersInLineOfSight.ForwardDotDir + 1f) * 0.5f; float sqrDistance = (1f - enemyPlayersInLineOfSight.SqrDistance / npc.AiDefinition.Engagement.SqrAggroRange) * 2f + forwardDotDir; if (sqrDistance > single) { single = sqrDistance; npcPlayerInfo = enemyPlayersInLineOfSight; } NpcPlayerInfo npcPlayerInfo1 = enemyPlayersInLineOfSight; npcPlayerInfo1.VisibilityScore = sqrDistance; npcContext.Memory.RememberEnemyPlayer(npc, ref npcPlayerInfo1, time, 0f, "SEE!"); } npcContext.PrimaryEnemyPlayerInLineOfSight = npcPlayerInfo; if (npcPlayerInfo.Player != null && (npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player == null || npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.AudibleScore < single)) { npcContext.Memory.RememberPrimaryEnemyPlayer(npcPlayerInfo.Player); npcContext.IncrementFact(Facts.Alertness, 2, true, true, true); } }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } if (Object.op_Inequality((Object)npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player, (Object)null)) { Vector3 vector3 = Vector3.op_Subtraction(MurdererDomain.MurdererNavigateToLastKnownLocationOfPrimaryEnemyPlayer.GetDestination(npcContext), ((Component)npcContext.Body).get_transform().get_position()); if ((double)((Vector3) ref vector3).get_sqrMagnitude() < 1.0) { npcContext.SetFact(Facts.AtLocationLastKnownLocationOfPrimaryEnemyPlayer, 1, true, true, true); return; } } npcContext.SetFact(Facts.AtLocationLastKnownLocationOfPrimaryEnemyPlayer, 0, true, true, true); }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } npcContext.SetFact(Facts.HasEnemyTarget, npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player != null, true, true, true); }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } if (Object.op_Equality((Object)npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player, (Object)null)) { npcContext.SetFact(Rust.Ai.HTN.Murderer.Facts.EnemyRange, EnemyRange.OutOfRange, true, true, true); } Vector3 vector3 = Vector3.op_Subtraction(npcContext.Memory.PrimaryKnownEnemyPlayer.LastKnownPosition, npcContext.BodyPosition); float sqrMagnitude = ((Vector3) ref vector3).get_sqrMagnitude(); AttackEntity firearm = npcContext.Domain.GetFirearm(); float num1 = npcContext.Body.AiDefinition.Engagement.SqrCloseRangeFirearm(firearm); if ((double)sqrMagnitude <= (double)num1) { npcContext.SetFact(Rust.Ai.HTN.Murderer.Facts.EnemyRange, EnemyRange.CloseRange, true, true, true); } else { float num2 = npcContext.Body.AiDefinition.Engagement.SqrMediumRangeFirearm(firearm); if ((double)sqrMagnitude <= (double)num2) { npcContext.SetFact(Rust.Ai.HTN.Murderer.Facts.EnemyRange, EnemyRange.MediumRange, true, true, true); } else { float num3 = npcContext.Body.AiDefinition.Engagement.SqrLongRangeFirearm(firearm); if ((double)sqrMagnitude <= (double)num3) { npcContext.SetFact(Rust.Ai.HTN.Murderer.Facts.EnemyRange, EnemyRange.LongRange, true, true, true); } else { npcContext.SetFact(Rust.Ai.HTN.Murderer.Facts.EnemyRange, EnemyRange.OutOfRange, true, true, true); } } } }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } NpcPlayerInfo primaryEnemyPlayerTarget = npcContext.GetPrimaryEnemyPlayerTarget(); if (primaryEnemyPlayerTarget.Player != null) { if (PreferredFightingRangeReasoner.IsAtPreferredRange(npcContext, ref primaryEnemyPlayerTarget, npcContext.Domain.GetFirearm())) { npcContext.SetFact(Facts.AtLocationPreferredFightingRange, 1, true, true, true); return; } npcContext.SetFact(Facts.AtLocationPreferredFightingRange, 0, true, true, true); } }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } Vector3 vector3 = Vector3.op_Subtraction(npcContext.BodyPosition, npcContext.Domain.SpawnPosition); if ((double)((Vector3) ref vector3).get_sqrMagnitude() < 3.0) { npcContext.SetFact(Facts.AtLocationHome, true, true, true, true); }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null || !npcContext.IsFact(Facts.Alertness)) { return; } if (npcContext.GetFact(Facts.Alertness) > (byte)10) { npcContext.SetFact(Facts.Alertness, 10, true, false, true); } if ((double)time - (double)this._lastFrustrationDecrementTime <= 1.0) { return; } this._lastFrustrationDecrementTime = time; npcContext.IncrementFact(Facts.Alertness, -1, true, true, true); }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } if (npcContext.IsFact(Facts.Alertness)) { if (npcContext.GetFact(Facts.Alertness) > 10) { npcContext.SetFact(Facts.Alertness, 10, true, false, true); } if (time - this._lastFrustrationDecrementTime > 1f) { this._lastFrustrationDecrementTime = time; npcContext.IncrementFact(Facts.Alertness, -1, true, true, true); } } }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } npcContext.SetFact(Facts.CanHearEnemy, npcContext.EnemyPlayersAudible.Count > 0, true, true, true); float num1 = 0.0f; NpcPlayerInfo npcPlayerInfo1 = new NpcPlayerInfo(); foreach (NpcPlayerInfo npcPlayerInfo2 in npc.AiDomain.NpcContext.EnemyPlayersAudible) { if ((double)npcPlayerInfo2.SqrDistance <= (double)npc.AiDefinition.Sensory.SqrHearingRange) { float num2 = 1f - Mathf.Min(1f, npcPlayerInfo2.SqrDistance / npc.AiDefinition.Sensory.SqrHearingRange); float num3 = num2 * 2f; if ((double)num3 > (double)num1) { num1 = num3; npcPlayerInfo1 = npcPlayerInfo2; } NpcPlayerInfo info = npcPlayerInfo2; info.AudibleScore = num3; npcContext.Memory.RememberEnemyPlayer(npc, ref info, time, (float)((1.0 - (double)num2) * 20.0), "SOUND!"); } } npcContext.PrimaryEnemyPlayerAudible = npcPlayerInfo1; if (!Object.op_Inequality((Object)npcPlayerInfo1.Player, (Object)null) || !Object.op_Equality((Object)npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player, (Object)null) && (double)npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.VisibilityScore >= (double)num1) { return; } npcContext.Memory.RememberPrimaryEnemyPlayer(npcPlayerInfo1.Player); npcContext.IncrementFact(Facts.Alertness, 1, true, true, true); }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } npcContext.SetFact(Facts.CanHearEnemy, npcContext.EnemyPlayersAudible.Count > 0, true, true, true); float single = 0f; NpcPlayerInfo npcPlayerInfo = new NpcPlayerInfo(); foreach (NpcPlayerInfo enemyPlayersAudible in npc.AiDomain.NpcContext.EnemyPlayersAudible) { if (enemyPlayersAudible.SqrDistance > npc.AiDefinition.Sensory.SqrHearingRange) { continue; } float single1 = 1f - Mathf.Min(1f, enemyPlayersAudible.SqrDistance / npc.AiDefinition.Sensory.SqrHearingRange); float single2 = single1 * 2f; if (single2 > single) { single = single2; npcPlayerInfo = enemyPlayersAudible; } NpcPlayerInfo npcPlayerInfo1 = enemyPlayersAudible; npcPlayerInfo1.AudibleScore = single2; npcContext.Memory.RememberEnemyPlayer(npc, ref npcPlayerInfo1, time, (1f - single1) * 20f, "SOUND!"); } npcContext.PrimaryEnemyPlayerAudible = npcPlayerInfo; if (npcPlayerInfo.Player != null && (npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player == null || npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.VisibilityScore < single)) { npcContext.Memory.RememberPrimaryEnemyPlayer(npcPlayerInfo.Player); npcContext.IncrementFact(Facts.Alertness, 1, true, true, true); } }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; if (npcContext == null) { return; } HTNPlayer hTNPlayer = npc as HTNPlayer; if (hTNPlayer == null) { return; } FireTactic fireTactic = FireTactic.Single; AttackEntity heldEntity = hTNPlayer.GetHeldEntity() as AttackEntity; if (heldEntity) { BaseProjectile baseProjectile = heldEntity as BaseProjectile; float sqrDistance = Single.MaxValue; if (npcContext.PrimaryEnemyPlayerInLineOfSight.Player != null) { sqrDistance = npcContext.PrimaryEnemyPlayerInLineOfSight.SqrDistance; } if (heldEntity.attackLengthMin < 0f || sqrDistance > npcContext.Body.AiDefinition.Engagement.SqrCloseRangeFirearm(baseProjectile)) { fireTactic = (heldEntity.attackLengthMin <0f || sqrDistance> npcContext.Body.AiDefinition.Engagement.SqrMediumRangeFirearm(baseProjectile) ? FireTactic.Single : FireTactic.Burst); } else { fireTactic = FireTactic.FullAuto; } } npcContext.SetFact(Facts.FireTactic, fireTactic, true, true, true); }
public void Tick(IHTNAgent npc, float deltaTime, float time) { MurdererContext npcContext = npc.AiDomain.NpcContext as MurdererContext; npcContext?.SetFact(Facts.HasEnemyTarget, Object.op_Inequality((Object)npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player, (Object)null), true, true, true); }