private void InjectMinitionsStats([GameObjectScope] Text text, [EventChannelScope] MunitionChangeEventChannel munitionChangeEventChannel) { this.text = text; this.munitionChangeEventChannel = munitionChangeEventChannel; }
private void InjectMunitionChangeEventPublisher([GameObjectScope] Weapon weapon, [EventChannelScope] MunitionChangeEventChannel munitionChangeEventChannel) { this.munitionChangeEventChannel = munitionChangeEventChannel; this.weapon = weapon; }