Example #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            //pos = new Vector3(Input.mousePosition.x, Input.mousePosition.y, this.transform.position.z);
            Ray        rayo = cam.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
            Debug.DrawRay(rayo.origin, rayo.direction * 10, Color.yellow);

            dir       = new Vector3(-rayo.direction.x, -rayo.direction.y, rayo.direction.z);
            velocidad = -Input.acceleration.y * 10;

            if (Physics.Raycast(rayo, out hit))
            {
                Municion bola = hit.collider.GetComponent <Municion>();
                if (bola != null)
                {
                    if (hit.rigidbody != null && is_triggered == true && bola.ifHit == false)
                    {
                        Debug.Log("Hit!" + velocidad);
                        hit.transform.SendMessageUpwards("Golpeado");
                        hit.rigidbody.AddForceAtPosition(dir.normalized * (5.5f + velocidad), hit.point, ForceMode.Impulse);
                    }
                }
            }
        }
    }
Example #2
0
    public void OnTriggerExit(Collider other)
    {
        Debug.Log("Se ha salido: " + other.ToString());
        Municion bola = other.GetComponent <Municion>();

        if (other.tag == "pelota") //&& bola.ifHit == false)
        {
            intentos--;

            bola.dest = true;

            if (intentos > 0)
            {
                lanzar.activate = true;
            }
            else
            {
                Time.timeScale = 0;
                manager.ShowFinished();
            }
        }
    }