public void BtnCallback_Yes()
    {
        switch (m_CurSwitch)
        {
        case SwitchType.GoToPreScene:
        {
            // Debug.Log("To pre scene!!!");
            this.CleanSpeakText();

            BornInPos(m_RightBornPos);
            m_CarIndex--;
            SetCarActive(m_CarIndex);
            IntoTheCar(m_CarIndex);

            Mum mum = SpeakerManager.instance.m_Mum;
            if (mum.m_CurState == MumState.Following)
            {
                mum.ChangeScene(m_RightBornPos, m_CarIndex);
            }
        }
        break;

        case SwitchType.GoToNextScene:
        {
            // Debug.Log("To next scene!!!");
            this.CleanSpeakText();

            BornInPos(m_LeftBornPos);
            m_CarIndex++;
            SetCarActive(m_CarIndex);
            IntoTheCar(m_CarIndex);
        }
        break;

        default:
            break;
        }
    }