public void BtnCallback_Yes() { switch (m_CurSwitch) { case SwitchType.GoToPreScene: { // Debug.Log("To pre scene!!!"); this.CleanSpeakText(); BornInPos(m_RightBornPos); m_CarIndex--; SetCarActive(m_CarIndex); IntoTheCar(m_CarIndex); Mum mum = SpeakerManager.instance.m_Mum; if (mum.m_CurState == MumState.Following) { mum.ChangeScene(m_RightBornPos, m_CarIndex); } } break; case SwitchType.GoToNextScene: { // Debug.Log("To next scene!!!"); this.CleanSpeakText(); BornInPos(m_LeftBornPos); m_CarIndex++; SetCarActive(m_CarIndex); IntoTheCar(m_CarIndex); } break; default: break; } }