protected PlacementSpawner(MultipleObjectPool objectPool, Transform player)
 {
     this.objectPool = objectPool;
     this.player     = player;
 }
 public ObjectSpawner(MultipleObjectPool objectPool, ObjectSpawnSettings objectSpawnSettings, Transform player) : base(objectPool, player)
 {
     this.objectSpawnSettings = objectSpawnSettings;
     noiseGenerator           = objectSpawnSettings.GetNoiseGenerator();
 }