protected override MultiplayerGameplayLeaderboard CreateLeaderboard(OsuScoreProcessor scoreProcessor) { return(new MultiplayerGameplayLeaderboard(Ruleset.Value, scoreProcessor, MultiplayerUsers.ToArray()) { Anchor = Anchor.Centre, Origin = Anchor.Centre, }); }
protected override MultiplayerGameplayLeaderboard CreateLeaderboard() { return(new TestLeaderboard(MultiplayerUsers.ToArray()) { Anchor = Anchor.Centre, Origin = Anchor.Centre, }); }
protected override MultiplayerGameplayLeaderboard CreateLeaderboard() => new MultiplayerGameplayLeaderboard(MultiplayerUsers.ToArray()) { Anchor = Anchor.Centre, Origin = Anchor.Centre, };