void spawnCar(int id) { Lobby.SetActive(false); inLobby = false; inTrackSelect = false; inGame = true; MultiplayerLobbyManager comp = this.GetComponent<MultiplayerLobbyManager>(); comp.CmdgoReady(); var track = comp.trackPrefabs[trackID]; var startPos = track.startPos[spawnID]; var startRot = track.startRot; var car = (GameObject)Instantiate(carPrefab, startPos, Quaternion.Euler(startRot.x, startRot.y, startRot.z), this.transform); NetworkServer.Spawn(car); }
void Start() { Instance = this; }