void Awake() { if (Network.isClient) { MB = GameObject.Find("MultiplayerBase").GetComponent <MultiplayerBase>(); } }
//Deze functie stelt de statische variabelen in. void Awake() { if (Network.isClient) { MB = GameObject.Find("MultiplayerBase").GetComponent <MultiplayerBase>(); } PistolModel = PubPistolModel; SMGModel = PubSMGModel; SniperModel = PubSniperModel; BoltActionSniperModel = PubBoltActionSniperModel; ShotgunModel = PubShotgunModel; MeleeModel = PubMeleeModel; BAM16A4Model = PubBAM16A4Model; BulletPrefab = PubBulletPrefab; PistolSights = PubPistolSights; SMGSights = PubSMGSights; SniperSights = PubSniperSights; BoltActionSniperSights = PubBoltActionSniperSights; ShotgunSights = PubShotgunSights; BAM16A4Sights = PubBAM16A4Sights; StaticRaySource = RaySource; StaticRecoilScript = RecoilScript; }
public void Awake() { MB = GameObject.Find("MultiplayerBase").GetComponent <MultiplayerBase>(); }