void OnTriggerStay(Collider collider)
 {
     //Debug.Log ("OnTriggerStay");
     if (collider.gameObject.tag == "Player") {
         foreach (GameObject item in objects) {
             if (item != null) {
             itemScript = item.GetComponent<MultiTriggerReceivers>();
             if ( itemScript != null && itemScript.rise == true) {
                 itemScript.rise = false;
                 itemScript.inactive = false;
             }
             /*
             if (itemScript.lockGate == true) {
                 Debug.Log ("Unlocking");
                 itemScript.lockGate = false;
             }
             */
             if ( itemScript != null && itemScript.holdButton == false) {
                 itemScript.holdButton = true;
                 itemScript.inactive = false;
             }
             }
         }
     }
 }
    void OnTriggerEnter(Collider collider)
    {
        if( objects.Length < 2 )
            return;

        if (objects[1] != null) {
        if(objects[1].gameObject.tag == "Death")
        {
            if(objects[1].activeSelf)
            {
                objects[1].SetActive(false);
            }
            else if(!objects[1].activeSelf)
            {
                objects[1].SetActive(true);
            }
        }
        }

        if (collider.gameObject.tag == "Player") {
            anim.SetBool("Pressed", true);
            //Debug.Log ("Player");
            //switches = true;
            foreach (GameObject item in objects) {
                if (item != null) {
                    if (item.tag == "Elevator") {
                        elevatorScript = item.GetComponent<ElevatorController>();
                        if (elevatorScript != null && elevatorScript.inactive == true) {
                            elevatorScript.inactive = false;
                        }
                    } else {
                        itemScript = item.GetComponent<MultiTriggerReceivers>();
                        if ( itemScript != null && itemScript.activate == false) {
                            itemScript.activate = true;
                            itemScript.inactive = false;
                        }
                    }
                }
            }
        }
    }