public static bool HasTags(this Collision collision, bool only, params string[] tags) { return(MultiTagsManager.HasTags(collision.gameObject, only, tags)); }
/// <summary> /// Returns a specific gameobjects through multiple tags /// </summary> /// <param name = "only">This bool specifies whether the Gameobject should have only those tags</param> /// <param name = "tags">The tags that must have the object</param> public static GameObject[] FindGameObjectsWithTags(bool only, params Tags[] tags) { return(MultiTagsManager.FindGameObjectsWithMultiTags(only, tags)); }