public void OnPointerClick(PointerEventData e) { var vOrder = Resources.Load("Datas/Order/ItemViewerOrder") as ItemViewerOrder; var sOrder = Resources.Load("Datas/Order/SelectorOrder") as SelectorOrder; vOrder.WhiteList.Add(_materialAndQuantity.Material.ID); sOrder.Selectable.min = _materialAndQuantity.Quantity; sOrder.Selectable.max = _materialAndQuantity.Quantity; sOrder.Results.Clear(); sOrder.Results.AddRange(_selectedMaterials); sOrder.OnOrderComplete.AddListener(() => { _selectedMaterials.Clear(); _selectedMaterials.AddRange(sOrder.Results.Cast <ItemData>()); _requiredAndSelectedNum.text = _selectedMaterials.Count + "/" + _materialAndQuantity.Quantity; Resources.UnloadAsset(sOrder); }); sOrder.OnOrderUnComplete.AddListener(() => { Resources.UnloadAsset(sOrder); }); MultiSceneManager.LoadScene("ItemSelect", () => { Resources.UnloadAsset(vOrder); }); }
public void OnPointerClick(PointerEventData e) { var vOrder = Resources.Load("Datas/Order/ItemViewerOrder") as ItemViewerOrder; var sOrder = Resources.Load("Datas/Order/SelectorOrder") as SelectorOrder; var bring = Resources.Load("Datas/BringIn") as ItemCollection; vOrder.Reset(); vOrder.BlackList.AddRange(bring.Contents.ConvertAll(item => item.ID)); vOrder.ItemOnly = true; sOrder.Reset(); sOrder.Selectable.min = 0; sOrder.Selectable.max = 1; sOrder.OnOrderComplete.AddListener(() => { if (_item != null) { bring.Contents.Remove(_item); } if (0 < sOrder.Results.Count) { _item = sOrder.Results[0] as ItemData; bring.Contents.Add(_item); } else { _item = null; } }); MultiSceneManager.LoadScene("ItemSelect"); }
private void Awake() { MultiSceneManager.Init(); if (Application.platform == RuntimePlatform.Android) { MultiSceneManager.LoadScene("Title"); } }
private void Awake() { var gameTutorial = Resources.Load("Datas/Tutorial/GameTutorial") as TutorialTask; var order = Resources.Load("Datas/Order/TutorialOrder") as TutorialOrder; Next(); order.TutorialTask = gameTutorial; MultiSceneManager.LoadScene("Tutorial"); }
public void Open() { var factroy = new DialogFactory(); var dialog = factroy.Create().GetComponent <Dialog>(); dialog.Show(DialogType.Switch, "出口を見つけた。\n探索を終了しますか?", () => { var player = GameObject.FindWithTag("Player").GetComponent <Treasure>(); player.SwapToContainer(); MultiSceneManager.LoadScene("Menu"); }); }
public void Alchemy() { var sOrder = Resources.Load("Datas/Order/SelectorOrder") as SelectorOrder; var vOrder = Resources.Load("Datas/Order/CharacteristicsViewerOrder") as CharacteristicsViewerOrder; var iOrder = Resources.Load("Datas/Order/ItemInfoViewerOrder") as ItemInfoViewerOrder; var useMaterials = new List <ItemData>(); var candidateCharacteristics = new List <CharacteristicsData>(); foreach (var materialNode in _materialNodes) { var selectedMaterials = materialNode.SelectedMaterials; useMaterials.AddRange(selectedMaterials); foreach (var characteristics in selectedMaterials.Select(m => m.Characteristics)) { candidateCharacteristics.AddRange(characteristics); } materialNode.SelectClear(); } var fixCharacteristics = candidateCharacteristics.Select(c => c.ID); vOrder.Contents.AddRange(fixCharacteristics.Distinct()); sOrder.Selectable.min = 0; sOrder.Selectable.max = 3; var item = _jar.Alchemy(useMaterials); Resources.UnloadAsset(vOrder); sOrder.Reset(); sOrder.OnOrderComplete.AddListener(() => { item.Init(sOrder.Results.Cast <CharacteristicsData>()); foreach (var characteristic in item.Characteristics) { if (characteristic.Timing == EffectTiming.Init) { characteristic.Effect.Activate(item); } } GetItem(item); iOrder.Data = item; MultiSceneManager.LoadScene("ItemInfo", () => { Resources.UnloadAsset(sOrder); Resources.UnloadAsset(iOrder); }); }); MultiSceneManager.LoadScene("CharacteristicSelect"); }