public override void Draw(Game target, World world) { graphics.rotation = rotation; graphics.Draw(target, world); //target.Draw(world.ScreenPoint(position_w), Pixel.Presets.Red); }
public override void Draw(Game target, World world) { graphics.rotation = rotation; graphics.Draw(target, world); //target.Draw(world.ScreenPoint(position_w), Pixel.Presets.Red); }