public MultiplePlayerGameMaze() { InitializeComponent(); this.mpgvm = new MultiPlayerGameViewModel (new MultiPlayerModel(new SettingsModel())); this.DataContext = this.mpgvm; this.mpgvm.StartNewGame(); }
/// <summary> /// Constructor, /// </summary> /// <param name="gameName">Game name.</param> /// <param name="rows">Rows.</param> /// <param name="columns">Columns.</param> public MultiplePlayerGameMaze(string gameName, string rows, string columns) { //Initialize members. this.communicationClient = new CommunicationClient(); ISettingsModel settingsModel = new SettingsModel(); this.communicationClient.Connect(settingsModel.Port, settingsModel.IpAddress); this.multiPlayerGameViewModel = new MultiPlayerGameViewModel (new MultiPlayerModel(settingsModel, communicationClient), new SettingsViewModel(settingsModel)); this.multiPlayerGameViewModel.ConnectionLost += HandleConnectionLost; this.multiPlayerGameViewModel.OpponentWon += HandleOpponentWon; this.multiPlayerGameViewModel.ReachedGoal += HandleReachedGoal; try { this.multiPlayerGameViewModel.StartGame(gameName, rows, columns); } catch (Exception e) { throw new Exception(); } this.multiPlayerGameViewModel.OpponentExitCalled += HandleExitCalled; this.multiPlayerGameViewModel.OpponentDirectionCalled += HandleDirectionCalled; //Set data context. this.DataContext = this.multiPlayerGameViewModel; }
/// <summary> /// Constructor. /// </summary> /// <param name="gameName">Game name.</param> public MultiplePlayerGameMaze(string gameName) { //Initialize members. this.communicationClient = new CommunicationClient(); ISettingsModel settingsModel = new SettingsModel(); this.communicationClient.Connect(settingsModel.Port, settingsModel.IpAddress); this.multiPlayerGameViewModel = new MultiPlayerGameViewModel (new MultiPlayerModel(settingsModel, communicationClient), new SettingsViewModel(settingsModel)); this.multiPlayerGameViewModel.JoinGame(gameName); this.multiPlayerGameViewModel.OpponentExitCalled += HandleExitCalled; this.multiPlayerGameViewModel.ReachedGoal += HandleReachedGoal; this.multiPlayerGameViewModel.OpponentWon += HandleOpponentWon; this.DataContext = this.multiPlayerGameViewModel; }