void OnCollisionEnter(Collision collision) { MultiPlayerController player = collision.gameObject.GetComponent <MultiPlayerController>(); //If player is not null, it takes damage if (player != null) { player.IsDamaged(25); } Destroy(gameObject); }
void OnCollisionEnter(Collision collision) { MultiPlayerController player = collision.gameObject.GetComponent <MultiPlayerController>(); //If player is not null, it takes damage if (player != null) { player.IsDamaged(25); } Destroy(gameObject); }