Example #1
0
 // Use this for initialization
 void Start()
 {
     mp = MultiPlayerConnectionManager.s;
     giris.interactable = true;
     esBul.interactable = false;
     ChangePlayerCount(0);
     //exit.interactable = false;
 }
Example #2
0
    //public MPSecondPlayer secP;

    // Use this for initialization
    void Awake()
    {
        DontDestroyOnLoad(this.gameObject);
        s = this;
    }