Example #1
0
        public virtual void BlockUpdate(World world, BlockCoordinates position, BlockCoordinates updatedBlock)
        {
            if (BlockState.VariantMapper.IsMultiPart)
            {
                BlockStateResource blockStateResource;

                if (Alex.Instance.Resources.TryGetBlockState(BlockState.Name, out blockStateResource))
                {
                    var state = MultiPartModelHelper.GetBlockState(world, position, BlockState, blockStateResource);
                    if (state != BlockState)
                    {
                        world.SetBlockState(position, state);
                    }
                }
            }
        }
Example #2
0
        public virtual BlockState BlockPlaced(IBlockAccess world, BlockState state, BlockCoordinates position)
        {
            //return state;

            if (state.VariantMapper.IsMultiPart)
            {
                BlockStateResource blockStateResource;

                if (Alex.Instance.Resources.TryGetBlockState(state.Name, out blockStateResource))
                {
                    return(MultiPartModelHelper.GetBlockState(world, position, state, blockStateResource));
                }
            }

            return(state);
        }
Example #3
0
        public void UpdateBuffer(GraphicsDevice device, IBlockAccess world, bool keepInMemory)
        {
            if (!Monitor.TryEnter(_dataLock, 0))
            {
                return;
            }

            try
            {
                //var chunkData     = ChunkData;

                if (ChunkData == null)
                {
                    return;
                }

                var chunkPosition = new Vector3(X << 4, 0, Z << 4);
                for (int sectionIndex = 0; sectionIndex < 16; sectionIndex++)
                {
                    var section = Sections[sectionIndex];

                    if (section == null)
                    {
                        continue;
                    }

                    //var sectionY = (sectionIndex << 4);

                    for (int x = 0; x < 16; x++)
                    {
                        for (int z = 0; z < 16; z++)
                        {
                            for (int y = 0; y < 16; y++)
                            {
                                var blockCoordinates = new BlockCoordinates(x, y + (sectionIndex * 16), z);

                                bool scheduled        = section.IsScheduled(x, y, z);
                                bool blockLightUpdate = section.IsBlockLightScheduled(x, y, z);
                                bool skyLightUpdate   = section.IsSkylightUpdateScheduled(x, y, z);


                                if ((!IsNew && !scheduled && !blockLightUpdate && !skyLightUpdate))
                                {
                                    continue;
                                }

                                try
                                {
                                    //ChunkData?.Remove(device, blockCoordinates);

                                    var blockPosition = new BlockCoordinates(
                                        (int)(chunkPosition.X + x), y + (sectionIndex << 4), (int)(chunkPosition.Z + z));

                                    foreach (var state in section.GetAll(x, y, z))
                                    {
                                        var blockState = state.State;
                                        if (blockState == null || blockState.Model == null || blockState.Block == null || !blockState.Block.Renderable)
                                        {
                                            continue;
                                        }

                                        var model = blockState.Model;

                                        if (blockState.Block.RequiresUpdate)
                                        {
                                            var newblockState = blockState.Block.BlockPlaced(
                                                world, blockState, blockPosition);

                                            if (newblockState != blockState)
                                            {
                                                blockState = newblockState;

                                                section.Set(state.Storage, x, y, z, blockState);
                                                model = blockState.Model;
                                            }
                                        }

                                        if (blockState.IsMultiPart)
                                        {
                                            var newBlockState = MultiPartModelHelper.GetBlockState(
                                                world, blockPosition, blockState, blockState.MultiPartHelper);

                                            if (newBlockState != blockState)
                                            {
                                                blockState = newBlockState;

                                                section.Set(state.Storage, x, y, z, blockState);
                                                model = blockState.Model;
                                            }
                                        }

                                        ChunkData?.Remove(device, blockCoordinates);

                                        model.GetVertices(world, ChunkData, blockCoordinates, blockPosition, blockState.Block);
                                    }
                                }
                                finally
                                {
                                    if (scheduled)
                                    {
                                        section.SetScheduled(x, y, z, false);
                                    }

                                    if (blockLightUpdate)
                                    {
                                        section.SetBlockLightScheduled(x, y, z, false);
                                    }

                                    if (skyLightUpdate)
                                    {
                                        section.SetSkyLightUpdateScheduled(x, y, z, false);
                                    }
                                }
                            }
                        }
                    }
                }

                ChunkData?.ApplyChanges(device, true);
                IsNew = false;
            }
            finally
            {
                _previousKeepInMemory = keepInMemory;
                Monitor.Exit(_dataLock);
            }
        }