// Use this for initialization
 protected override void Start()
 {
     base.Start();
     gameMan     = FindObjectOfType <MultiMan>();
     contextMenu = GetComponent <NetworkedContextMenu>();
     Debug.Log("Connected to Server");
 }
Example #2
0
 void FindGameManager()
 {
     gameManager = FindObjectOfType <MultiMan>();
     if (gameManager)
     {
         gameManager.RegisterPlayers();
         if (activeMenu == null)
         {
             activeMenu = FindObjectOfType <NetworkedGridMenu>();
         }
         activeMenu.activeUIMenu = true;
     }
 }
Example #3
0
 public void HideContextMenu()
 {
     if (prevMenu == null)
     {
         return;
     }
     activeUIMenu = false;
     menuCanvas.SetActive(false);
     prevMenu.activeUIMenu = true;
     if (prevMenu is NetworkedGridMenu)
     {
         MultiMan gameMan = prevMenu.GetComponent <NetworkedGridMenu>().gameMan;
         if (gameMan.activePlayer)
         {
             gameMan.activePlayer.GetComponent <NetworkedPlayer>().CmdSetActiveMenu(prevMenu.gameObject);
         }
     }
     prevMenu        = null;
     canPressButtons = false;
 }