Example #1
0
    void SetGenericButtonsNavigations(MultiInputButton itemUp)
    {
        for (int i = 0; i < _genericButtons.Length; i++)
        {
            Navigation newNavigation = new Navigation();
            newNavigation.mode = Navigation.Mode.Explicit;
            if (i + 1 < _genericButtons.Length)
            {
                newNavigation.selectOnRight = _genericButtons[i + 1].gameObject.GetComponent <MultiInputButton>();
            }
            if (i - 1 > 0)
            {
                newNavigation.selectOnLeft = _genericButtons[i - 1].gameObject.GetComponent <MultiInputButton>();
            }

            newNavigation.selectOnUp = itemUp;
        }
    }
Example #2
0
 public void SetNavigation(MultiInputButton buttonToSelectOnDown, MultiInputButton buttonToSelectOnUp)
 {
     MultiInputButton[] buttonNavigation = GetComponentsInChildren <MultiInputButton>();
     foreach (MultiInputButton button in buttonNavigation)
     {
         Navigation newNavigation = new Navigation();
         newNavigation.mode = Navigation.Mode.Explicit;
         if (buttonToSelectOnDown != null)
         {
             newNavigation.selectOnDown = buttonToSelectOnDown;
         }
         if (buttonToSelectOnDown != null)
         {
             newNavigation.selectOnUp = buttonToSelectOnUp;
         }
         newNavigation.selectOnLeft  = button.navigation.selectOnLeft;
         newNavigation.selectOnRight = button.navigation.selectOnRight;
         button.navigation           = newNavigation;
     }
 }
Example #3
0
    private void Start()
    {
        _listSettingItems = GetComponentsInChildren <UISettingItemFiller>();
        _genericButtons   = GetComponentsInChildren <UIGenericButton>();
        MultiInputButton buttonToSelectOnDown = default;
        MultiInputButton buttonToSelectOnUp   = default;

        for (int i = 0; i < _listSettingItems.Length; i++)
        {
            Navigation newNavigation = new Navigation();

            newNavigation.mode = Navigation.Mode.Explicit;

            newNavigation.selectOnLeft  = _listSettingItems[i].gameObject.GetComponent <MultiInputButton>().navigation.selectOnLeft;
            newNavigation.selectOnRight = _listSettingItems[i].gameObject.GetComponent <MultiInputButton>().navigation.selectOnRight;

            if (i + 1 < _listSettingItems.Length)
            {
                buttonToSelectOnDown = _listSettingItems[i + 1].gameObject.GetComponent <MultiInputButton>();
            }
            else if (_genericButtons.Length > 0)
            {
                buttonToSelectOnDown = _genericButtons[0].gameObject.GetComponent <MultiInputButton>();
                SetGenericButtonsNavigations(_listSettingItems[i].gameObject.GetComponent <MultiInputButton>());
            }

            if (i - 1 >= 0)
            {
                buttonToSelectOnUp = _listSettingItems[i - 1].gameObject.GetComponent <MultiInputButton>();
            }

            newNavigation.selectOnDown = buttonToSelectOnDown;
            newNavigation.selectOnUp   = buttonToSelectOnUp;
            _listSettingItems[i].gameObject.GetComponent <MultiInputButton>().navigation = newNavigation;
            _listSettingItems[i].SetNavigation(buttonToSelectOnDown, buttonToSelectOnUp);
        }
    }