Example #1
0
        internal static void DispatchEvent(Native.SDL_Event e)
        {
            switch (e.Type)
            {
            case Native.SDL_EventType.MultiGesture:
            {
                MultiGesture?.Invoke(null, new MultiGestureEventArgs(e.Mgesture));
                break;
            }

            case Native.SDL_EventType.DollarGesture:
            {
                DollarGesture?.Invoke(null, new DollarGestureEventArgs(e.Dgesture));
                break;
            }

            case Native.SDL_EventType.DollarRecord:
            {
                DollarRecord?.Invoke(null, new DollarGestureEventArgs(e.Dgesture));
                break;
            }

            default:
                throw new InvalidOperationException();
            }
        }
Example #2
0
 /// <summary>
 /// Raises the <see cref="MultiGesture"/> event.
 /// </summary>
 /// <param name="x">The normalized x-coordinate of the gesture's centroid.</param>
 /// <param name="y">The normalized y-coordinate of the gesture's centroid.</param>
 /// <param name="theta">The amount that the fingers rotated during the gesture.</param>
 /// <param name="distance">The amount that the fingers pinched during the gesture.</param>
 /// <param name="fingers">The number of fingers involved in the gesture.</param>
 protected virtual void OnMultiGesture(Single x, Single y, Single theta, Single distance, Int32 fingers)
 {
     MultiGesture?.Invoke(this, x, y, theta, distance, fingers);
 }