Example #1
0
    /// <summary>
    /// 初始化组件
    /// </summary>
    /// <param name="endAction"></param>
    /// <param name="roleSpeakAeforeAction"></param>
    /// <param name="roleSpeakRearAction"></param>
    /// <param name="roleDialogueBoxCloseAction"></param>
    public virtual void Initial(Action endAction, Action <ChapterDialogueTextDefine> roleSpeakAeforeAction = null, Action <ChapterDialogueTextDefine> roleSpeakRearAction = null, Action <ChapterDialogueTextDefine> roleDialogueBoxCloseAction = null, Action <ChapterDialogueTextDefine> roleBoxCloseAeforeAction = null)
    {
        base.Initial(endAction, roleSpeakAeforeAction, roleSpeakRearAction, roleDialogueBoxCloseAction, roleBoxCloseAeforeAction);


        _bgButton = GetComponent <Button>();

        _bgButton.onClick.RemoveAllListeners();
        _bgButton.onClick.AddListener(() => { ClickBtn(); });
        _multiDialogueData = new MultiDialogueData(_dialogueData._Data.ID);

        for (int i = 0; i < _roles.Count; i++)
        {
            if (!_roleDic.ContainsKey(_roles[i]._RoleId))
            {
                _roleDic.Add(_roles[i]._RoleId, _roles[i]);
            }
        }
        foreach (var item in _multiDialogueData._DataDic)
        {
            if (_roleDic.ContainsKey(item.Key))
            {
                _roleDic[item.Key].Initial(item.Value);
            }
        }
        Debug.Log("对话初始化完毕");
    }
Example #2
0
 /// <summary>
 /// 设置初始id 和主角id,聊天对象id
 /// </summary>
 /// <param name="starId">初始对话id</param>
 /// <param name="protagonistID">主角id</param>
 /// <param name="anotherId">聊天对象id</param>
 public void SetInitialData(int starId, int protagonistID, int anotherId)
 {
     _startDialogueId = starId;
     _protagonistID   = protagonistID;
     _anotherId       = anotherId;
     SetProtagonistName();
     _dialogueData      = new SingleDialogueData(_startDialogueId);
     _multiDialogueData = new MultiDialogueData(_startDialogueId);
     Show();
 }