private void OnEnable() { Debug.Log("NodeEditorTWWindow enabled"); _editor = this; NodeEditor.checkInit(false); NodeEditorCallbacks.OnLoadCanvas -= OnLoadCanvas; NodeEditorCallbacks.OnLoadCanvas += OnLoadCanvas; NodeEditorInputControls.m_FinishedDupe -= _editor.RecalcAll; NodeEditorInputControls.m_FinishedDupe += _editor.RecalcAll; NodeEditor.ClientRepaints -= Repaint; NodeEditor.ClientRepaints += Repaint; EditorLoadingControl.justLeftPlayMode -= NormalReInit; EditorLoadingControl.justLeftPlayMode += NormalReInit; // Here, both justLeftPlayMode and justOpenedNewScene have to act because of timing EditorLoadingControl.justOpenedNewScene -= NormalReInit; EditorLoadingControl.justOpenedNewScene += NormalReInit; SceneView.onSceneGUIDelegate -= OnSceneGUI; SceneView.onSceneGUIDelegate += OnSceneGUI; string assetPath = AssetDatabase.GetAssetPath(MonoScript.FromScriptableObject(this)); if (assetPath.Length > 1) { // Debug.LogError("asset path " + assetPath); string path = Path.GetDirectoryName(assetPath); // Setup Cache canvasCache = new NodeEditorUserCache(path); } else { Debug.LogError("UNKNOWN asset path " + assetPath); canvasCache = new NodeEditorUserCache(); //path); } bool loadCache = true; if (!Shader.Find("Hidden/TextureOps")) { string shadername1 = "http://54.237.244.93/TextureOps" + NodeEditorTWWindow.m_Version + ".txt"; wwwShader1 = new WWW(shadername1); loadCache = false; } canvasCache.SetupCacheEvents(loadCache); m_NodeSelectionWindow = MultiColumnWindow.GetWindow(this); m_InspectorWindow = NodeInspectorWindow.Init(this); NodeEditor.ClientRepaints += m_InspectorWindow.Repaint; StartTextureWangPopup.Init(this); m_InspectorWindow.m_Source = this; NodeEditorCallbacks.OnAddNode -= NewNodeCallback; NodeEditorCallbacks.OnAddNode += NewNodeCallback; }
public MultiColumnTreeView(TreeViewState state, MultiColumnHeader multicolumnHeader, TreeModel <ExcelTreeElement> model, MultiColumnWindow parent) : base(state, multicolumnHeader, model) { //Assert.AreEqual(m_SortOptions.Length , Enum.GetValues(typeof(MyColumns)).Length, "Ensure number of sort options are in sync with number of MyColumns enum values"); // Custom setup rowHeight = kRowHeights; columnIndexForTreeFoldouts = 0; showAlternatingRowBackgrounds = true; showBorder = true; customFoldoutYOffset = (kRowHeights - EditorGUIUtility.singleLineHeight) * 0.5f; // center foldout in the row since we also center content. See RowGUI //extraSpaceBeforeIconAndLabel = kToggleWidth; //multicolumnHeader.sortingChanged += OnSortingChanged; m_parent = parent; Reload(); }
private void OnEnable() { Debug.Log("NodeEditorTWWindow enabled"); _editor = this; NodeEditor.checkInit(false); NodeEditorCallbacks.OnLoadCanvas += OnLoadCanvas; NodeEditor.ClientRepaints -= Repaint; NodeEditor.ClientRepaints += Repaint; EditorLoadingControl.justLeftPlayMode -= NormalReInit; EditorLoadingControl.justLeftPlayMode += NormalReInit; // Here, both justLeftPlayMode and justOpenedNewScene have to act because of timing EditorLoadingControl.justOpenedNewScene -= NormalReInit; EditorLoadingControl.justOpenedNewScene += NormalReInit; SceneView.onSceneGUIDelegate -= OnSceneGUI; SceneView.onSceneGUIDelegate += OnSceneGUI; string assetPath = AssetDatabase.GetAssetPath(MonoScript.FromScriptableObject(this)); if (assetPath.Length > 1) { Debug.LogError("asset path " + assetPath); string path = Path.GetDirectoryName(assetPath); // Setup Cache canvasCache = new NodeEditorUserCache(path); } else { Debug.LogError("UNKNOWN asset path " + assetPath); canvasCache = new NodeEditorUserCache(); //path); } canvasCache.SetupCacheEvents(); m_NodeSelectionWindow = MultiColumnWindow.GetWindow(this); m_InspectorWindow = NodeInspectorWindow.Init(this); NodeEditor.ClientRepaints += m_InspectorWindow.Repaint; StartTextureWangPopup.Init(this); m_InspectorWindow.m_Source = this; }