public static void Play(this AudioObject ao, int channel, Vector3 position, MultiAudioManager.UpdateModes updateMode)
        {
            MultiAudioSource _source = MultiAudioManager.PlayAudioObject(ao, channel, position);

            _source.PlayUpdateMode = updateMode;
        }
        public static void Play(this AudioObject ao, Transform targetToFollow, MultiAudioManager.UpdateModes updateMode)
        {
            MultiAudioSource _source = MultiAudioManager.PlayAudioObject(ao, targetToFollow);

            _source.PlayUpdateMode = updateMode;
        }