/// <summary> /// This function is used to set the current clothes on the ped. /// </summary> public bool AddClothes(ClothesTexture texture, ClothesModel model, ClothesSlot slot) { string t = texture.ToString(); string m = model.ToString(); if (IsClothesSlotTattoo(slot)) { t = ((int)slot).ToString() + t; m = ((int)slot).ToString() + m; } return(MtaShared.AddPedClothes(element, t, m, (int)slot)); }
/// <summary> /// Add a clothes item from a slot and an index /// </summary> public bool AddClothes(ClothesSlot slot, int index) { Tuple <string, string> result = MtaShared.GetClothesByTypeIndex((int)slot, index); return(MtaShared.AddPedClothes(element, result.Item1, result.Item2, (int)slot)); }