IEnumerator ShakeProcess( Msg_ShakeIndication _msg) { if( null != m_Entity.ModelObject) { // Msg_ShakeIndication shake = _msg as Msg_ShakeIndication; m_Entity.ModelObject.transform.position = Vector3.zero; // float time = shake.time_; // float dist = shake.dist_; } yield return null; }
IEnumerator ShakeProcess( Msg_ShakeIndication _msg) { if( null != m_Entity.ModelObject) { m_Entity.ModelObject.transform.position = Vector3.zero; } yield return null; }