public void PlayerRequestChangeRoom(int targetSceneId, params ulong[] guids) { Msg_RL_ChangeScene builder = new Msg_RL_ChangeScene(); builder.UserGuids.AddRange(guids); builder.SceneId = targetSceneId; m_Connector.SendMsgToLobby(builder); }
private void HandleChangeScene(Msg_RL_ChangeScene msg, PBChannel channel, int src, uint session) { //响应RoomServer消息,进入野外场景结果消息 m_RoomProcessThread.OnChangeScene(msg.UserGuids, msg.SceneId); }