internal void HandleReclaimItem(Msg_LR_ReclaimItem msg, PBChannel channel)
        {
            Room room = GetRoomByID(msg.RoomID);

            if (null != room)
            {
                User  user     = room.GetUserByGuid(msg.UserGuid);
                Scene curScene = room.ActiveScene;
                if (null != curScene)
                {
                }
            }
        }
Example #2
0
        private void HandleReclaimItem(Msg_LR_ReclaimItem msg, PBChannel channel, int handle, uint seq)
        {
            bool isFieldThread;
            int  ix = GetActiveRoomThreadIndex(msg.RoomID, out isFieldThread);

            if (ix >= 0)
            {
                if (isFieldThread)
                {
                    RoomThread roomThread = field_roomthread_list_[ix];
                    roomThread.QueueAction(roomThread.HandleReclaimItem, msg, channel);
                }
                else
                {
                    RoomThread roomThread = roomthread_list_[ix];
                    roomThread.QueueAction(roomThread.HandleReclaimItem, msg, channel);
                }
            }
        }