//消息的发送等 void RequestEmticonInfo(MsgEmoticon em = 0, string message = "") { MsgGlobal gl = new MsgGlobal(); gl.emotion_info = new MsgEmotionInfo(); var msg = gl.emotion_info; msg.action_id = PlayerInfo.Instance.mPlayerPid; msg.emoticonId = em; msg.message = message; TCPNetWork.GetInstance().SendMsgToServer(ServerMsgKey.CLIENT_USE_EMOTICON, gl); OnCloseClick(null); }
public string GetEmotcionPrefabName(MsgEmoticon emoticonId) { string tweenName = ""; switch (emoticonId) { case MsgEmoticon.MsgEmoticonCry: //哭 tweenName = "daku"; break; case MsgEmoticon.MsgEmoticonSnail: //蜗牛 tweenName = "woniu"; // break; case MsgEmoticon.MsgEmoticonSorry: //鄙视 tweenName = "bishi"; break; case MsgEmoticon.MsgEmoticonLovely: //害羞 tweenName = "haixiu"; break; case MsgEmoticon.MsgEmoticonGood: //大拇指 tweenName = "damuzhi"; break; case MsgEmoticon.MsgEmoticonBlack: //黑眼镜 tweenName = "deyi"; break; case MsgEmoticon.MsgEmoticonComplain: //奔溃 tweenName = "bengkui"; break; case MsgEmoticon.MsgEmoticonAmazed: //惊讶 tweenName = "jingya"; break; case MsgEmoticon.MsgEmoticonShutUp: //闭嘴 tweenName = "bizui"; break; case MsgEmoticon.MsgEmoticonSaliva: //流口水 tweenName = "taoxin"; break; case MsgEmoticon.MsgEmoticonQuestion: //疑问 tweenName = "sikao"; break; case MsgEmoticon.MsgEmoticonSmile: //哈哈大笑 tweenName = "xiao"; break; //case MsgEmoticon.://喷水 // tweenName = "penshui"; // break; //case 14://滑稽 // tweenName = "huaji"; // break; } return("Anim" + tweenName); }