private void RemoveListener() { MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.ActorAddReply, OnActorAddReply); MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.ActorRemoveReply, OnActorRemoveReply); MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.ActorMoveReply, OnActorMoveReply); MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.CityAddReply, OnCityAddReply); MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.CityRemoveReply, OnCityRemoveReply); }
private void RemoveListener() { MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.ActorAiStateHighReply, OnActorAiStateHighReply); MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.UpdateActorInfoReply, OnUpdateActorInfoReply); MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.FightStartReply, OnFightStartReply); MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.FightStopReply, OnFightStopReply); MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.AmmoSupplyReply, OnAmmoSupplyReply); MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.TryCommandReply, OnTryCommandReply); }
void OnDisable() { MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.ActorAiStateReply, OnActorAiStateReply); MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.HarvestStartReply, OnHarvestStartReply); MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.HarvestStopReply, OnHarvestStopReply); MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.FightStartReply, OnFightStartReply); MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.FightStopReply, OnFightStopReply); MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.SprayBloodReply, OnSprayBloodReply); MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.UpdateActorInfoReply, OnUpdateActorInfoReply); MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.ActorPlayAniReply, OnActorPlayAniReply); MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.AmmoSupplyReply, OnAmmoSupplyReply); MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.TryCommandReply, OnTryCommandReply); }
public void RemoveListener() { MsgDispatcher.UnRegisterMsg((int)ROOM.CityAdd, OnCityAdd); MsgDispatcher.UnRegisterMsg((int)ROOM.CityRemove, OnCityRemove); MsgDispatcher.UnRegisterMsg((int)ROOM.ActorAdd, OnActorAdd); MsgDispatcher.UnRegisterMsg((int)ROOM.ActorRemove, OnActorRemove); MsgDispatcher.UnRegisterMsg((int)ROOM.ActorMove, OnActorMove); MsgDispatcher.UnRegisterMsg((int)ROOM.ActorAiState, OnActorAiState); MsgDispatcher.UnRegisterMsg((int)ROOM.ActorAiStateHigh, OnActorAiStateHigh); MsgDispatcher.UnRegisterMsg((int)ROOM.UpdateActorPos, OnUpdateActorPos); MsgDispatcher.UnRegisterMsg((int)ROOM.ActorPlayAni, OnActorPlayAni); MsgDispatcher.UnRegisterMsg((int)ROOM.TryCommand, OnTryCommand); MsgDispatcher.UnRegisterMsg((int)ROOM.HarvestStart, OnHarvestStart); MsgDispatcher.UnRegisterMsg((int)ROOM.HarvestStop, OnHarvestStop); MsgDispatcher.UnRegisterMsg((int)ROOM.UpdateRes, OnUpdateRes); MsgDispatcher.UnRegisterMsg((int)ROOM.UpdateActionPoint, OnUpdateActionPoint); MsgDispatcher.UnRegisterMsg((int)ROOM.FightStart, OnFightStart); MsgDispatcher.UnRegisterMsg((int)ROOM.FightStop, OnFightStop); }
public void Fini() { MsgDispatcher.UnRegisterMsg((int)ROOM.AmmoSupply, OnAmmoSupply); }
void RemoveListener() { MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.UpdateResReply, OnUpdateResReply); MsgDispatcher.UnRegisterMsg((int)ROOM_REPLY.UpdateActionPointReply, OnUpdateActionPointReply); }