public static void Process(MsgDataRequest msgDataRequest) { switch (msgDataRequest.Type) { case MsgDataRequestType.Friends: { FConsole.WriteLine("Stage Completed: Sync Friendlist"); foreach (var friend in Core.MyUser.Friends) { var request = MsgDataRequest.CreateRequestMissedMessagesPacket(Core.MyUser.Id, friend.Key); Core.Client.Send(request); } var request2 = MsgDataRequest.CreateServerListRequest(Core.MyUser.Id); Core.Client.Send(request2); break; } case MsgDataRequestType.VServers: { FConsole.WriteLine("Stage Completed: Sync VServers"); foreach (var server in Core.MyUser.Servers) { var request = MsgDataRequest.CreateServerChannelListRequest(Core.MyUser.Id, server.Key); Core.Client.Send(request); } Core.MyUser.Servers.TryAdd(0, VirtualServer.CreateDMServer(Core.MyUser)); Core.SelectedServer = Core.MyUser.Servers[0]; Core.SelectedChannel = Core.MyUser.Servers[0].Channels.Values.FirstOrDefault(); break; } case MsgDataRequestType.Channels: FConsole.WriteLine("Stage Completed: Sync Channels of " + Core.MyUser.Servers[msgDataRequest.TargetId].Name); foreach (var server in Core.MyUser.Servers.Values) { foreach (var channel in server.Channels) { var request = MsgDataRequest.CreateRequestMissedMessagesPacket(Core.MyUser.Id, server.Id, channel.Key); Core.Client.Send(request); } } break; case MsgDataRequestType.Messages: FConsole.WriteLine("Stage Completed: Sync Messages of " + Core.MyUser.Servers[msgDataRequest.TargetId].Channels[msgDataRequest.Param].Name); break; default: FConsole.WriteLine("Invalid stage."); break; } FConsole.WriteLine($"MsgDataRequest: {PacketRouter.Stopwatch.Elapsed.TotalMilliseconds:0.0000}ms"); }
public static void Process(MsgLogin msgLogin) { if (msgLogin.UniqueId != 0) { Core.MyUser = new User(); Core.MyUser.Id = msgLogin.UniqueId; Core.MyUser.Username = msgLogin.GetUsername(); Core.MyUser.Password = msgLogin.GetPassword(); Core.Client.Socket.UseCompression = msgLogin.ClientSupportCompression; FConsole.WriteLine("Authentication successful. Your Username Id is: " + Core.MyUser.Id); var msgDataRequest = MsgDataRequest.CreateFriendListRequest(Core.MyUser.Id); Core.Client.Send(msgDataRequest); } else { FConsole.WriteLine("Authentication failed."); } FConsole.WriteLine($"MsgLogin Deserializing & Processing took {(((float)PacketRouter.Stopwatch.ElapsedTicks) / Stopwatch.Frequency) * 1000000000} ns"); }
public static void Process(MsgLogin msgLogin) { if (msgLogin.UniqueId != 0) { Core.MyUser = new User(); Core.MyUser.Id = msgLogin.UniqueId; Core.MyUser.Username = msgLogin.GetUsername(); Core.MyUser.Password = msgLogin.GetPassword(); FConsole.WriteLine("Authentication successful. Your user Id is: " + Core.MyUser.Id); Core.Client.OnLoggedIn?.Invoke(); var msgDataRequest = MsgDataRequest.CreateFriendListRequest(Core.MyUser.Id); Core.Client.Send(msgDataRequest); } else { FConsole.WriteLine("Authentication failed."); } FConsole.WriteLine($"MsgLogin: {PacketRouter.Stopwatch.Elapsed.TotalMilliseconds:0.0000}ms"); }