public MsgConfigInfo(MsgConfigInfo info) { id = info.id; msgType = info.msgType; content = info.content; effect = info.effect; audio_name = info.audio_name; serverErrorCode.AddRange(info.serverErrorCode); }
public void MsgTypeTip(MsgConfigInfo info, MsgSettingConfigInfo setting) { msgInfo = info; SettingEnd = setting; Content.text = info.content; //Debug.LogError("text =" + Content.text + "width = " + Content.width + "height = " + Content.height); SetLabelShow(Content, setting, info); SetShowInfo(setting); }
string GetFloatTemp(string oldTemp, string newTemp, int index) { float temp = 100 * Convert.ToSingle(newTemp); MsgConfigInfo info = ConfigReader.msgXmlInfoDic[index]; if (temp != 0) { oldTemp += string.Format(info.content, newTemp + "%"); return(oldTemp); } return(oldTemp); }
string GetTemp(string oldTemp, string newTemp, int index) { int temp = Convert.ToInt32(newTemp); MsgConfigInfo info = ConfigReader.msgXmlInfoDic[index]; if (temp != 0) { oldTemp += string.Format(info.content, newTemp); return(oldTemp); } return(oldTemp); }
void CheckMsgEnd() { if (currentIsEnd && worldMsg != null && worldMsg.Count != 0) { Msg msg = worldMsg.Dequeue(); msg.Init(); MsgConfigInfo msginfo = ConfigReader.GetMsgInfo(msg.msgID); MsgSettingConfigInfo setting = ConfigReader.GetMsgSettingInfo(msginfo.effect); msg.MsgTypeTip(msginfo, setting); currentIsEnd = false; msg.msgEndEvent += MsgEnd; } }
public void ShowMsg(MsgConfigInfo msginfo) { MsgSettingConfigInfo setting = null; if (msginfo == null) { //GameMethod.DebugError("error :msgID" + msgID); return; } setting = ConfigReader.GetMsgSettingInfo(msginfo.effect); if (setting == null) { //GameMethod.DebugError("error :msginfo.effect"); return; } switch ((MsgType)msginfo.msgType) { case MsgType.MsgType1: if (localMsg == null) { localMsg = new Msg(); } localMsg.Init(); localMsg.MsgTypeTip(msginfo, setting); break; case MsgType.MsgType2: Msg msg = new Msg(); msg.msgID = msginfo.id; worldMsg.Enqueue(msg); CheckMsgEnd(); break; case MsgType.MsgType4: break; } }
void SetLabelShow(UILabel worldLocalLabel, MsgSettingConfigInfo setting, MsgConfigInfo info) { worldLocalLabel.fontSize = setting.font_size; worldLocalLabel.color = setting.color; worldLocalLabel.alpha = setting.alpha_start_in / Alpha; worldLocalLabel.effectStyle = (UILabel.Effect)setting.font_effect; worldLocalLabel.effectColor = setting.fontEffect_color; worldLocalLabel.effectDistance = setting.fontEffect_distance; worldLocalLabel.depth = 100; root.transform.parent = GameMethod.GetUiCamera.transform; root.transform.localScale = setting.scale_start_in; root.transform.localPosition = setting.position_start_in; root.gameObject.SetActive(true); if (setting.if_frame != 0) { frame.SetDimensions((info.content.Length * setting.font_size + 80), setting.font_size + 15); frame.gameObject.SetActive(true); } else { frame.gameObject.SetActive(false); } }
public ReadMsgConfig(string xmlFilePath) { //TextAsset xmlfile = Resources.Load(xmlFilePath) as TextAsset; ResourceItem xmlfileUnit = ResourcesManager.Instance.loadImmediate(xmlFilePath, ResourceType.ASSET); TextAsset xmlfile = xmlfileUnit.Asset as TextAsset; if (!xmlfile) { //Debug.LogError(" error infos: 没有找到指定的xml文件:" + xmlFilePath); } xmlDoc = new XmlDocument(); xmlDoc.LoadXml(xmlfile.text); XmlNodeList infoNodeList = xmlDoc.SelectSingleNode("MsgCfg ").ChildNodes; for (int i = 0; i < infoNodeList.Count; i++) { if ((infoNodeList[i] as XmlElement).GetAttributeNode("id") == null) { continue; } string typeName = (infoNodeList[i] as XmlElement).GetAttributeNode("id").InnerText; //Debug.LogError(typeName); MsgConfigInfo msgInfo = new MsgConfigInfo(); msgInfo.id = Convert.ToInt32(typeName); #region 搜索 foreach (XmlElement xEle in infoNodeList[i].ChildNodes) { switch (xEle.Name) { case "content": { msgInfo.content = Convert.ToString(xEle.InnerText); } break; case "type": { msgInfo.msgType = Convert.ToInt32(xEle.InnerText); } break; case "errorcode": { string codes = Convert.ToString(xEle.InnerText); string[] words = codes.Split(new char[] { ',' }); if (words != null && words.Length > 0) { foreach (string s in words) { //msgInfo.serverErrorCode.Add(Convert.ToInt32(s)); } } } break; case "sound": { msgInfo.audio_name = Convert.ToString(xEle.InnerText); } break; case "effect": msgInfo.effect = Convert.ToInt32(xEle.InnerText); break; } } #endregion ConfigReader.msgXmlInfoDic.Add(msgInfo.id, msgInfo); } }
void ShowVipPre() { int vipLevel = PresonInfoCtrl.Instance.mVipLevel; foreach (var item in ConfigReader.ViplevelXmlInfoDict.Values) { string temp = null; string[] value = null; MsgConfigInfo info = null; HeroBuyConfigInfo heroinfo = null; RuneConfigInfo runeinfo = null; int runeLevel = 0; int j = 0; ResourceUnit objHomeBaseUnit = ResourcesManager.Instance.loadImmediate(GameConstDefine.LoadVIPInfoUI, ResourceType.PREFAB); GameObject obj = GameObject.Instantiate(objHomeBaseUnit.Asset) as GameObject; obj.transform.parent = mGrid.transform; obj.transform.localPosition = Vector3.zero; obj.transform.localScale = Vector3.one; obj.name = (j++).ToString(); value = item.VipHero.Split(':'); UILabel uil = obj.transform.FindChild("InfoLabel").GetComponent <UILabel>(); UILabel viplevel = obj.transform.FindChild("NameLabel").GetComponent <UILabel>(); viplevel.text = "VIP " + item.VipUserLevel.ToString(); info = ConfigReader.msgXmlInfoDic[20001]; for (int i = 0; i < value.Length; i++) { if (i % 2 == 0) { //英雄ID 20001 int index = Convert.ToInt32(value[i]); if (index == 0) { break; } heroinfo = ConfigReader.GetHeroBuyInfo(Convert.ToInt32(value[i])); if (heroinfo == null) { Debug.LogError("herocfg not find id"); return; } } else { //英雄时限 } }//temp 暂时当Label用 if (heroinfo != null) { temp = string.Format(info.content, heroinfo.Name); } value = item.VipRune.Split(':'); info = ConfigReader.msgXmlInfoDic[20002]; for (int i = 0; i < value.Length; i++) { if (i % 2 == 0) { //符文ID int index = Convert.ToInt32(value[i]); if (index == 0) { break; } runeinfo = ConfigReader.GetRuneFromID((uint)index); if (runeinfo == null) { Debug.LogError("runecfg not find id"); return; } } else { //符文等级 runeLevel = Convert.ToInt32(value[i]); } } if (runeLevel != 0) { temp += (string.Format(info.content, runeinfo.RuneName, runeLevel)); } temp = GetTemp(temp, item.VipPrivilege1, 21001); temp = GetTemp(temp, item.VipPrivilege2, 21002); temp = GetTemp(temp, item.VipPrivilege3, 21003); temp = GetFloatTemp(temp, item.VipPrivilege4, 21004); temp = GetTemp(temp, item.VipPrivilege5, 21005); temp = GetFloatTemp(temp, item.VipPrivilege6, 21006); temp = GetFloatTemp(temp, item.VipPrivilege7, 21007); temp = GetTemp(temp, item.VipPrivilege8, 21008); temp = GetTemp(temp, item.VipPrivilege9, 21009); temp = GetTemp(temp, item.VipPrivilege10, 21010); uil.text = temp; } }
public void ShowMsg(int msgID) { MsgConfigInfo msginfo = ConfigReader.GetMsgInfo(msgID); ShowMsg(msginfo); }
public void ShowMsg(int msgID) { MsgConfigInfo msginfo = ConfigReader.GetMsgInfo(msgID);//读取的是 “请选择英雄” ShowMsg(msginfo); }