/// <summary> /// 发送消息 /// </summary> public void StartSendMessage <T>(T ProtocolPacket, int ProtocolType) where T : IMessage { if (!IsConnected) { return; } MsgCls msgcls = new MsgCls(); msgcls.ObjectToByte <T>(ProtocolPacket, ProtocolType); AsyncSendMsg(msgcls); }
public void AsyncSendMsg(MsgCls msgcls, int offset = 0) { if (!IsConnected) { return; } try { socket.BeginSend(msgcls.byteBuff, offset, msgcls.send_num, 0, new AsyncCallback(SendMessage), msgcls); } catch (Exception e) { Debug.LogError(ClaName + " " + e.ToString() + "SendMessageInAsync"); } }
public void SendMessage(IAsyncResult asyncSend) { MsgCls msgcls = (MsgCls)asyncSend.AsyncState; try { int send_num = socket.EndSend(asyncSend); if (send_num < msgcls.send_num) //异步发包的时候没有一次性的发完 { msgcls.send_num -= send_num; //再次发包时要发的字节数 AsyncSendMsg(msgcls, send_num); } } catch (Exception e) { Debug.LogError(ClaName + " " + e.ToString() + " EndSendException"); } }