/// <summary> /// Vrati Tile z mapy ze souradnic, z Pointu nebo Mriz.Vrcholu /// </summary> /// <param name="p"></param> /// <returns></returns> public Tile GetTile(Mriz.Vrchol p) { return GetTile(p.X, p.Y); }
public Vector2 CellToVector(Mriz.Vrchol cell) { return CellToVector(new Vector2(cell.X, cell.Y)); }