// Start is called before the first frame update void Start() { //Initiates the portalOffset Vectors summonPortalOffset = new Vector3(0.0f, 0.0f, 3.0f); portalOffset = new Vector3(0.0f, 0.0f, -3.0f); //Disables portal name input box getPortalName.gameObject.SetActive(false); //Makes an object for the MrNameLessCube class to get information MrNameLessCube mrNameLessCube = new MrNameLessCube(); }
// Start is called before the first frame update void Start() { MrNameLessCube mrNameLessCube = new MrNameLessCube(); }